- Players now
- 0/1 0% full
- 7-day average
- 0 peak 1
- Rank
- #5,866 ▼ 329 this week
- World resets
- 7× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 1 on average | 22 | |
|---|---|---|
| Standing#5,866 on player hours | 74 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance165 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 329 places this week | 47 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Reset record
14 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 9 Oct | Fri 14:39 | 0 before | – |
| 9 Oct | Fri 14:22 | 0 before | – |
| 9 Oct | Fri 14:13 | 0 before | – |
| 9 Oct | Fri 13:58 | 1 before | – |
| 9 Oct | Fri 00:24 | 0 before | – |
| 8 Oct | Thu 00:01 | 0 before | – |
| 7 Oct | Wed 02:41 | 1 | 0.9 days |
| 3 Oct | Sat 19:12 | 1 | 3.3 days |
| 2 Oct | Fri 00:04 | 1 | 1.8 days |
| 29 Sep | Tue 23:27 | 1 | 2 days |
| 29 Sep | Tue 04:43 | 1 | 0.8 days |
| 26 Sep | Sat 05:48 | 1 | 3 days |
| 21 Sep | Mon 18:21 | 1 | 4.5 days |
| 20 Sep | Sun 19:19 | 2 | 1 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 20 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 51.81.179.115:27457
- Region
- –
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 20 Sep 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp1 | Max players Capacity: 1. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Pickle Rust EU MonthlyEU · no group limit · 50 on averageUnranked40/100
- 2EU Hub 01EU · groups of 1000+ · 6 on averageUnranked0/3300
- 3RustServer_11418groups of 8+ · 2 on averageUnranked2/50
- 4My Untitled Rust Servergroups of 8+ · 2 on averageUnranked0/50
- 5Gridicated 1 Grid Servergroups of 8+ · 2 on averageUnranked2/50
- 6QbanSMPgroups of 8+ · 1 on averageUnranked4/40
Briefing
quick answers, from the figures on this page01Ranking of Coog's Hunger Games among Rust servers: what is it?
In the top 26% of all ranked servers, Coog's Hunger Games holds #5,866 for player hours over the last seven days.
02How many players are on Coog's Hunger Games right now?
Right now, 0 players occupy the 1 slots on Coog's Hunger Games. Averaging 0 players over seven days, it peaked at 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
03What Rust version is Coog's Hunger Games on?
Rust network protocol 2634 and build 167398 on Linux is what Coog's Hunger Games runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of Coog's Hunger Games: is it smooth?
For the last 48 hours, average server fps was 165, with a minimum of 112. 89,684 entities at peak, counting buildings and deployables. The maximum memory used was 2,287 MB. Low fps plus a growing entity count equals lag for players.
05Location of Coog's Hunger Games: where?
For Coog's Hunger Games, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. 51.81.179.115:27457 is its address.
06Current online status and reliability of Coog's Hunger Games: what is the data?
Live status: Coog's Hunger Games is up. About 13 hours ago was its last restart, based on reported uptime. 155 of 168 hours up in the last 7 full days; that is 92%. Its first appearance in Rust Server Now data was on 20 September 2026.
07How should you read the tags on Coog's Hunger Games?
gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set Coog's Hunger Games publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Coog's Hunger Games appear?
Coog's Hunger Games appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
09Coog's Hunger Games wipes on what schedule?
A new world appears on Coog's Hunger Games every few hours; with no wipe schedule, none of those resets is recorded as a wipe.
10The map for Coog's Hunger Games: which one?
A procedural map of size 4,000 with seed 472221070, generated by the game, is in use on Coog's Hunger Games. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11The rules and settings of Coog's Hunger Games: what are they?
The name Coog's Hunger Games does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.
12What is the process to join Coog's Hunger Games?
In Rust, press F1 and run client.connect 51.81.179.115:27457; or use Launch Rust on this page to connect through Steam.
