- Players now
- 0/40 0% full
- 7-day average
- 0 peak 1
- Rank
- #10,998 ▼ 3301 this week
- World resets
- 5× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 40 on average | 0 | |
|---|---|---|
| Standing#10,998 on player hours | 52 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance236 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 3,301 places this week | 35 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Reset record
20 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 7 Oct | Wed 03:23 | 1 before | – |
| 7 Oct | Wed 03:09 | 1 before | – |
| 7 Oct | Wed 02:46 | 0 before | – |
| 6 Oct | Tue 17:19 | 0 before | – |
| 5 Oct | Mon 04:50 | 0 before | – |
| 2 Oct | Fri 04:42 | 0 before | – |
| 2 Oct | Fri 00:08 | 1 before | – |
| 2 Oct | Fri 00:04 | 1 before | – |
| 1 Oct | Thu 21:23 | 0 before | – |
| 1 Oct | Thu 20:56 | 0 before | – |
| 1 Oct | Thu 20:47 | 1 before | – |
| 1 Oct | Thu 20:29 | 1 before | – |
| 1 Oct FW | Thu 20:08 | 0 before | – |
| 30 Sep | Wed 00:31 | 0 before | – |
| 29 Sep | Tue 23:30 | 1 before | – |
| 29 Sep | Tue 23:07 | 0 before | – |
| 29 Sep | Tue 18:14 | 0 before | – |
| 26 Sep | Sat 02:55 | 1 | 3.6 days |
| 23 Sep | Wed 03:57 | 0 before | – |
| 23 Sep | Wed 03:39 | 1 | 3 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 51.81.179.105:29188
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp40 | Max players Slot count: 40. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Pickle Rust EU MonthlyEU · no group limit · 50 on averageUnranked60/100
- 2EU Hub 01EU · groups of 1000+ · 5 on averageUnranked46/3300
- 3RustServer_11418groups of 8+ · 2 on averageUnranked1/50
- 4My Untitled Rust Servergroups of 8+ · 2 on averageUnranked0/50
- 5La Cueva Corp. | Eventosgroups of 8+ · 2 on averageUnranked0/100
- 6RatAttacK: No Honorgroups of 8+ · 2 on averageUnranked0/50
Briefing
quick answers, from the figures on this page01Where does TESTING sit in the rankings?
The rank for TESTING is #10,998 on seven-day player hours, in the top 48% of ranked servers.
02What is the player count on TESTING?
Right now, 0 players occupy the 40 slots on TESTING. Averaging 0 players over seven days, it peaked at 1. Its busiest point in the last 48 hours was 16:00 UTC, averaging 0 players.
03What Rust version is TESTING on?
Version for TESTING: Rust network protocol 2634 and build 167398 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Is the performance on TESTING good?
Average server fps for the last 48 hours was 236; the lowest was 215. Entities peaked at 7,086, including buildings, deployables and all other world objects. The maximum memory used was 1,197 MB. Players feel lag when fps drops and entities climb.
05What is the host location for TESTING?
No region is published by TESTING. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 51.81.179.105:29188.
06Current online status and reliability of TESTING: what is the data?
TESTING reports online at this moment. Reported uptime puts the last restart at roughly 3 days 14 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.
07The tags on TESTING: what do they mean?
For the in-game browser, TESTING declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08On which Rust Server Now lists does TESTING appear?
The Rust Server Now lists that carry TESTING are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
09On what timetable does TESTING wipe?
Every few hours TESTING starts a new world, which leaves no wipe schedule to track and no reset that qualifies as a wipe.
10The map for TESTING: which one?
The map on TESTING is procedural, size 1,500 with seed 12352, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. The name of the map is: Custom Map.
11Which rules apply on TESTING, and what settings?
The name TESTING does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
12To join TESTING, what must you do?
In Rust, press F1 and run client.connect 51.81.179.105:29188; or use Launch Rust on this page to connect through Steam.
