- Players now
- 0/2 0% full
- 7-day average
- 0 peak –
- Rank
- #16,880 ▼ 6664 this week
- Wiped
- 12d 15h ago · 27 Sep, 12:23 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#16,880 on player hours | 29 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 6,664 places this week | 30 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 51.6.180.196:28015
- Region
- –
- Max players
- 2
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 27 Sep 2026, 12:23 UTC
- Hostname
- –
- First seen
- 27 Sep 2026
Server tags
what each tag it publishes means ·mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp2 | Max players Slot count: 2. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs165217 | Build Build 165217. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 474 on averageUnranked230/250
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 470 on averageUnranked151/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 452 on averageUnranked192/225
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked453/500
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 378 on averageUnranked129/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 333 on averageUnranked172/225
Briefing
quick answers, from the figures on this page01What is the rank position of Paul's Test Server?
In the top 71% of all ranked servers, Paul's Test Server holds #16,880 for player hours over the last seven days.
02Current population on Paul's Test Server: how busy is it?
Offline: Paul's Test Server last responded 10 days 12 hours ago.
03What Rust version is Paul's Test Server on?
Rust network protocol 2633 and build 165217 on Windows is what Paul's Test Server runs. Steam updates your game so your protocol matches; that is required to join.
04Location of Paul's Test Server: where?
There is no region published by Paul's Test Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 51.6.180.196:28015.
05Current online status and reliability of Paul's Test Server: what is the data?
Right now Paul's Test Server shows as offline; last seen 10 days 12 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. 27 September 2026 is when Rust Server Now first saw it.
06The tags on Paul's Test Server: what do they mean?
The server browser reads these tags from Paul's Test Server: gmrust (Game mode): Standard Rust survival is the game mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Protocol 2633: match it to join; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Paul's Test Server show up in Rust Server Now lists and filters?
Paul's Test Server appears on the following Rust Server Now lists: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08Paul's Test Server wipes on what schedule?
Paul's Test Server does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 12 days 15 hours old.
09What map is running on Paul's Test Server?
Procedural map: Paul's Test Server uses one generated by the game.
10The rules and settings of Paul's Test Server: what are they?
You will not find a gather rate in the name Paul's Test Server. Up to 8 players can group, which is the game's default. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is on.
11What is the process to join Paul's Test Server?
In Rust, press F1 and run client.connect 51.6.180.196:28015; or use Launch Rust on this page to connect through Steam.