TrinityRust.com | AU - Dev
- Players now
- 0/? 0% full
- 7-day average
- 0 peak –
- Rank
- #15,962 ▲ 991 this week
- Wiped
- 2d 15h ago · 9 Oct, 04:06 UTC
- Next wipe
- 4d 8h Fri 16 Oct, 04:06 UTC
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,962 on player hours | 29 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance32 server fps on average | 53 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 991 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
4 on recordEvery Friday at 04:06 UTC · medium confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 9 Oct | Fri 04:06 | 0 | running |
| 2 Oct | Fri 02:03 | 0 | 7.1 days |
| 25 Sep | Fri 03:19 | 0 | 6.9 days |
| 18 Sep | Fri 02:02 | 0 | 7.1 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 51.161.198.169:28010
- Region
- –
- Max players
- –
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 9 Oct 2026, 04:06 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp0,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp0 | Max players The server holds 0. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167231 | Build Game build: 167231. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon This server uses Carbon for plugins. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[AUS] Rust in PeaceOC · groups of 8+ · 1 on averageUnranked0/50
- 2New Zealand MAP|Tugboats|Deepsea|Low Upkeep|2Min NightsOC · groups of 8+ · monthly · 1 on averageUnranked0/100
- 3Rustafied.com - AU LongOC · groups of 16+ · monthly · 191 on averageUnranked44/100
- 4Rustafied.com - AU MainOC · groups of 16+ · weekly · 128 on averageUnranked11/100
- 5Rustafied.com - AU MondayOC · groups of 16+ · weekly · 100 on averageUnranked7/100
- 6Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 58 on averageUnranked6/100
Briefing
quick answers, from the figures on this page01Where does TrinityRust.com | AU - Dev sit in the rankings?
In the top 71% of all ranked servers, TrinityRust.com | AU - Dev holds #15,962 for player hours over the last seven days.
02Current population on TrinityRust.com | AU - Dev: how busy is it?
The live count on TrinityRust.com | AU - Dev reads 0 players. 0 players is the seven-day average.
03The Rust version for TrinityRust.com | AU - Dev: what is it?
Rust network protocol 2634 and build 167231 on Linux is what TrinityRust.com | AU - Dev runs. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of TrinityRust.com | AU - Dev: is it smooth?
Server fps over the last 48 hours: 32 average, 32 lowest. 141,525 entities at peak, counting buildings and deployables. Memory usage reached 4,793 MB at its highest. Players feel lag when fps drops and entities climb.
05Where can you find TrinityRust.com | AU - Dev physically?
Its name points to Oceania, even though TrinityRust.com | AU - Dev publishes no region tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 51.161.198.169:28010.
06How reliable is TrinityRust.com | AU - Dev, and is it online?
Right now TrinityRust.com | AU - Dev shows as online. About 2 days 13 hours ago was its last restart, based on reported uptime. 112 of 168 hours up in the last 7 full days; that is 67%. 13 September 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on TrinityRust.com | AU - Dev?
gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): The server holds 0; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): This server uses Carbon for plugins: that is the tag set TrinityRust.com | AU - Dev publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does TrinityRust.com | AU - Dev appear?
TrinityRust.com | AU - Dev appears on the following Rust Server Now lists: Oceania Rust servers, live and Modded Rust servers. Under these filters, it appears on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
09TrinityRust.com | AU - Dev wipes on what schedule?
Wipes on TrinityRust.com | AU - Dev follow a every Friday at 04:06 UTC rhythm. Friday 16 October at 04:06 UTC is when the next wipe is due. It has been running its current world for 2 days 15 hours.
10What does TrinityRust.com | AU - Dev look like on wipe day?
On average, 0 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked.
11What map is running on TrinityRust.com | AU - Dev?
For TrinityRust.com | AU - Dev, the map is procedural at size 4,950 with seed 999466525, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Map.
12Which rules apply on TrinityRust.com | AU - Dev, and what settings?
You will not find a gather rate in the name TrinityRust.com | AU - Dev. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is on.
13What is the process to join TrinityRust.com | AU - Dev?
In Rust, press F1 and run client.connect 51.161.198.169:28010; or use Launch Rust on this page to connect through Steam. You can find its website at https://trinityrust.com/.
