Firedasherskull's Server [AU]
- Players now
- 0/40 0% full
- 7-day average
- 0 peak –
- Rank
- #16,615 ▼ 504 this week
- Wiped
- 20d 2h ago · 20 Sep, 08:48 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#16,615 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 504 places this week | 48 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 4 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 20 Sep | Sun 08:48 | 4 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 51.161.145.147:23853
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 20 Sep 2026, 08:48 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp40 | Max players The server holds 40. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs165217 | Build Game build: 165217. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[AUS] Rust in PeaceOC · groups of 8+ · 1 on averageUnranked1/50
- 2New Zealand MAP|Tugboats|Deepsea|Low Upkeep|2Min NightsOC · groups of 8+ · monthly · 1 on averageUnranked2/100
- 3Rustafied.com - AU LongOC · groups of 16+ · monthly · 220 on averageUnranked267/350
- 4Rustafied.com - AU MainOC · groups of 16+ · weekly · 134 on averageUnranked245/350
- 5Rustafied.com - AU MondayOC · groups of 16+ · weekly · 102 on averageUnranked28/100
- 6Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 79 on averageUnranked58/100
Briefing
quick answers, from the figures on this page01Where does Firedasherskull's Server [AU] sit in the rankings?
In the top 70% of all ranked servers, Firedasherskull's Server [AU] holds #16,615 for player hours over the last seven days.
02What is the player count on Firedasherskull's Server [AU]?
Offline: Firedasherskull's Server [AU] last responded 9 days 4 hours ago.
03The Rust version for Firedasherskull's Server [AU]: what is it?
Version for Firedasherskull's Server [AU]: Rust network protocol 2633 and build 165217 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of Firedasherskull's Server [AU]: where?
Its name points to Oceania, even though Firedasherskull's Server [AU] publishes no region tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 51.161.145.147:23853.
05How reliable is Firedasherskull's Server [AU], and is it online?
Right now Firedasherskull's Server [AU] shows as offline; last seen 9 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. First seen by Rust Server Now on 13 September 2026.
06What is the meaning of each tag on Firedasherskull's Server [AU]?
The server browser reads these tags from Firedasherskull's Server [AU]: gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): The server holds 40; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Protocol 2633: match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does Firedasherskull's Server [AU] show up in Rust Server Now lists and filters?
These Rust Server Now lists include Firedasherskull's Server [AU]: Oceania Rust servers, live and Modded Rust servers. Under these filters, it appears on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
08Firedasherskull's Server [AU] wipes on what schedule?
The record for Firedasherskull's Server [AU] holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 20 days 2 hours old.
09On wipe day, what changes for Firedasherskull's Server [AU]?
The average busiest point of its recent wipes was 4 players. 2 hours after the latest wipe, the crowd peaked.
10Map selection on Firedasherskull's Server [AU]: what is it?
For Firedasherskull's Server [AU], the map is procedural at size 4,500 with seed 50000, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11Which rules apply on Firedasherskull's Server [AU], and what settings?
No gather rate appears in the name Firedasherskull's Server [AU]. Up to 8 players can group, which is the game's default. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.
12Joining Firedasherskull's Server [AU]: what are the steps?
To connect, open Rust, press F1, and enter client.connect 51.161.145.147:23853. You can also click Launch Rust here to open the game via Steam and join.
![Map of Firedasherskull's Server [AU]](/servers/51.161.145.147:23854/map.webp?v=4a5f34c9fa)