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Onlinechecked 9m ago · scouted since 13 Sep 2026

AUS LOST LANDS

Modded oxide
Join server
Evaluation 56 Bronze #16,020 on player hours
Players now
0/500
0% full
7-day average
0
peak –
Rank
#16,020
▲ 877 this week
Wiped
7d 3h
ago · 3 Oct, 13:52 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing29Uptime96Performance100Wipe hold–Momentum53
Population0 of 500 on average 0
Standing#16,020 on player hours 29
Uptime46 of the last 48 hours 96
Performance133 server fps on average 100
Wipe holdtoo few wipes seen –
Momentumup 877 places this week 53

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Wipe record

1 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
3 Oct Sat 13:52 0 running

Performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of AUS LOST LANDS
Map
Procedural Map
Size
4300
Seed
84114655
Open on RustMaps
Address
51.161.132.10:25576
Region
–
Max players
500
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 13:52 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp500Max players Capacity: 500.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167398Build This server runs build 167398.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code Region code: none.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Ranking of AUS LOST LANDS among Rust servers: what is it?

The rank for AUS LOST LANDS is #16,020 on seven-day player hours, in the top 71% of ranked servers.

02Current population on AUS LOST LANDS: how busy is it?

Right now, 0 players occupy the 500 slots on AUS LOST LANDS. It has averaged 0 players across the last seven days.

Server details
03Version of Rust on AUS LOST LANDS: which one?

The Rust build on AUS LOST LANDS is network protocol 2634 and build 167398, on Linux. Steam updates your game so your protocol matches; that is required to join.

04How smooth is the performance on AUS LOST LANDS?

Server fps over the last 48 hours: 133 average, 115 lowest. Entities reached 110,685 - buildings, deployables and the rest. Memory usage reached 3,307 MB at its highest. The lag players notice comes from low fps and rising entity counts.

05What is the host location for AUS LOST LANDS?

Its name points to Oceania, even though AUS LOST LANDS publishes no region tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 51.161.132.10:25576 is its address.

06Uptime and current status of AUS LOST LANDS: what are they?

Live status: AUS LOST LANDS is up. The last restart happened around 1 hours ago, according to uptime. 131 of 168 hours up in the last 7 full days; that is 78%. Its first appearance in Rust Server Now data was on 13 September 2026.

Lists & Tags
07How should you read the tags on AUS LOST LANDS?

For the in-game browser, AUS LOST LANDS declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp500 (Max players): Capacity: 500; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08On which Rust Server Now lists does AUS LOST LANDS appear?

The Rust Server Now lists that carry AUS LOST LANDS are: Oceania Rust servers, live and Modded Rust servers. Under these filters, it appears on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe data
09On what timetable does AUS LOST LANDS wipe?

The record for AUS LOST LANDS holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 7 days 3 hours.

10What happens on wipe day for AUS LOST LANDS?

0 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 1 hours in.

Rules & Settings
11What map is running on AUS LOST LANDS?

A procedural map of size 4,300 with seed 84114655, generated by the game, is in use on AUS LOST LANDS. Size and seed together determine the map, which can be viewed on RustMaps from this page.

12The rules and settings of AUS LOST LANDS: what are they?

No gather rate appears in the name AUS LOST LANDS. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.

Joining Steps
13What is the process to join AUS LOST LANDS?

In Rust, press F1 and run client.connect 51.161.132.10:25576; or use Launch Rust on this page to connect through Steam.