- Players now
- 0/500 0% full
- 7-day average
- 0 peak –
- Rank
- #16,020 ▲ 877 this week
- Wiped
- 7d 3h ago · 3 Oct, 13:52 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 500 on average | 0 | |
|---|---|---|
| Standing#16,020 on player hours | 29 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance133 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 877 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 3 Oct | Sat 13:52 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 51.161.132.10:25576
- Region
- –
- Max players
- 500
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 13:52 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp500 | Max players Capacity: 500. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[AUS] Rust in PeaceOC · groups of 8+ · 2 on averageUnranked0/50
- 2New Zealand MAP|Tugboats|Deepsea|Low Upkeep|2Min NightsOC · groups of 8+ · monthly · 1 on averageUnranked2/100
- 3Auzzie MISFITS. SELECTABLE PVE/PVP | Events|Shop|QoLOC · groups of 8+ · monthly · 1 on averageUnranked0/50
- 4Rustafied.com - AU LongOC · groups of 16+ · monthly · 213 on averageUnranked83/150
- 5Rustafied.com - AU MainOC · groups of 16+ · weekly · 133 on averageUnranked74/250
- 6Rustafied.com - AU MondayOC · groups of 16+ · weekly · 102 on averageUnranked13/100
Briefing
quick answers, from the figures on this page01Ranking of AUS LOST LANDS among Rust servers: what is it?
The rank for AUS LOST LANDS is #16,020 on seven-day player hours, in the top 71% of ranked servers.
02Current population on AUS LOST LANDS: how busy is it?
Right now, 0 players occupy the 500 slots on AUS LOST LANDS. It has averaged 0 players across the last seven days.
03Version of Rust on AUS LOST LANDS: which one?
The Rust build on AUS LOST LANDS is network protocol 2634 and build 167398, on Linux. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on AUS LOST LANDS?
Server fps over the last 48 hours: 133 average, 115 lowest. Entities reached 110,685 - buildings, deployables and the rest. Memory usage reached 3,307 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05What is the host location for AUS LOST LANDS?
Its name points to Oceania, even though AUS LOST LANDS publishes no region tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 51.161.132.10:25576 is its address.
06Uptime and current status of AUS LOST LANDS: what are they?
Live status: AUS LOST LANDS is up. The last restart happened around 1 hours ago, according to uptime. 131 of 168 hours up in the last 7 full days; that is 78%. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on AUS LOST LANDS?
For the in-game browser, AUS LOST LANDS declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp500 (Max players): Capacity: 500; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does AUS LOST LANDS appear?
The Rust Server Now lists that carry AUS LOST LANDS are: Oceania Rust servers, live and Modded Rust servers. Under these filters, it appears on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does AUS LOST LANDS wipe?
The record for AUS LOST LANDS holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 7 days 3 hours.
10What happens on wipe day for AUS LOST LANDS?
0 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 1 hours in.
11What map is running on AUS LOST LANDS?
A procedural map of size 4,300 with seed 84114655, generated by the game, is in use on AUS LOST LANDS. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12The rules and settings of AUS LOST LANDS: what are they?
No gather rate appears in the name AUS LOST LANDS. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
13What is the process to join AUS LOST LANDS?
In Rust, press F1 and run client.connect 51.161.132.10:25576; or use Launch Rust on this page to connect through Steam.
