- Players now
- 0/50 0% full
- 7-day average
- 0 peak 3
- Rank
- #5,891 ▲ 3809 this week
- Wiped
- 7d 6h ago · 3 Oct, 03:51 UTC
- Next wipe
- – not predictable yet
- Team limit
- quad no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#5,891 on player hours | 74 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance26 server fps on average | 43 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 3,809 places this week | 82 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 3 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 26% of all ranked servers, #360 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Address
- 50.47.85.162:28015
- Region
- –
- Max players
- 50
- Group limit
- quad
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 03:51 UTC
- Hostname
- –
- First seen
- 3 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4| Game | gmsoftcore | Game mode An easier ruleset, softcore. |
mp50 | Max players Slot count: 50. | |
ts4 | Group limit Teams cap at 4. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build Build 166652. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[EA] Softcore 1quad · monthly · 146 on averageUnranked229/350
- 2[EU] Facepunch Softcore 1EU · quad · monthly · 123 on averageUnranked132/400
- 3Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 64 on averageUnranked105/150
- 4LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 33 on averageUnranked16/200
- 5[RU] Friendly Rust – Vanilla Softcore | 2x2 РусскийEU · quad · monthly · 18 on averageUnranked17/100
- 6[红果十倍]10.10日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on averageUnranked18/200
Briefing
quick answers, from the figures on this page01Ranking of ILGaming Rust among Rust servers: what is it?
In the top 26% of all ranked servers, ILGaming Rust holds #5,891 for player hours over the last seven days. Ranked against quad, it sits at #360.
02Current population on ILGaming Rust: how busy is it?
0 of 50 slots are filled on ILGaming Rust at this moment. The seven-day average is 0 players, with a peak of 3. The 48-hour peak time is 19:00 UTC, when it averaged 2 players.
03The Rust version for ILGaming Rust: what is it?
Version for ILGaming Rust: Rust network protocol 2634 and build 166652 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of ILGaming Rust: is it smooth?
Average server fps for the last 48 hours was 26; the lowest was 9. Entities reached 67,736 - buildings, deployables and the rest. The maximum memory used was 2,420 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find ILGaming Rust physically?
For ILGaming Rust, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. 50.47.85.162:28015 is its address.
06Uptime and current status of ILGaming Rust: what are they?
Live status: ILGaming Rust is up. The last restart happened around 27 hours ago, according to uptime. 144 of 144 hours up in the last 6 full days; that is 100%. First seen by Rust Server Now on 3 October 2026.
07The tags on ILGaming Rust: what do they mean?
The server browser reads these tags from ILGaming Rust: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Slot count: 50; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does ILGaming Rust show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry ILGaming Rust are: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
09ILGaming Rust wipes on what schedule?
The record for ILGaming Rust holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 7 days 6 hours have passed since its current world began.
10Map selection on ILGaming Rust: what is it?
A procedural map of size 3,500 with seed 569563, generated by the game, is in use on ILGaming Rust. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11The rules and settings of ILGaming Rust: what are they?
No gather rate appears in the name ILGaming Rust. A maximum of 4 players per group is set (quad). softcore is the game mode, Facepunch's lighter mode: part of your loot stays with you. You can fight and raid other players. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
12Joining ILGaming Rust: what are the steps?
To connect, open Rust, press F1, and enter client.connect 50.47.85.162:28015. You can also click Launch Rust here to open the game via Steam and join.
