- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #6,656 ▲ 1669 this week
- World resets
- 9× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 4 | |
|---|---|---|
| Standing#6,656 on player hours | 71 | |
| Uptime19 of the last 48 hours | 40 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 1,669 places this week | 63 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Reset record
16 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 9 Oct | Fri 23:07 | 0 before | – |
| 9 Oct | Fri 22:30 | 1 before | – |
| 8 Oct | Thu 20:43 | 0 before | – |
| 7 Oct | Wed 00:42 | 0 before | – |
| 7 Oct | Wed 00:22 | 0 before | – |
| 6 Oct | Tue 00:17 | 0 before | – |
| 5 Oct | Mon 17:39 | 1 before | – |
| 4 Oct | Sun 21:05 | 0 before | – |
| 4 Oct | Sun 19:10 | 1 before | – |
| 30 Sep | Wed 17:56 | 1 before | – |
| 30 Sep | Wed 14:10 | 1 before | – |
| 29 Sep | Tue 22:35 | 1 before | – |
| 29 Sep | Tue 21:24 | 1 before | – |
| 29 Sep | Tue 20:58 | 0 before | – |
| 29 Sep | Tue 20:37 | 1 before | – |
| 17 Sep | Thu 13:45 | 1 | 12.3 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Custom Map
- Size
- –
- Seed
- –
- Address
- 50.20.242.36:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 16 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build Build 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Pickle Rust EU MonthlyEU · no group limit · 50 on averageUnranked58/100
- 2Moggedgroups of 8+ · 28 on averageUnranked0/100
- 3EU Hub 01EU · groups of 1000+ · 5 on averageUnranked2/3300
- 4RustServer_11418groups of 8+ · 2 on averageUnranked4/50
- 5My Untitled Rust Servergroups of 8+ · 2 on averageUnranked1/50
- 6La Cueva Corp. | Eventosgroups of 8+ · 2 on averageUnranked1/100
Briefing
quick answers, from the figures on this page01Ranking of Local Dev Server among Rust servers: what is it?
In the top 29% of all ranked servers, Local Dev Server holds #6,656 for player hours over the last seven days.
02What is the player count on Local Dev Server?
0 of 10 slots are filled on Local Dev Server at this moment. Averaging 0 players over seven days, it peaked at 1. The 48-hour peak time is 20:00 UTC, when it averaged 1 players.
03The Rust version for Local Dev Server: what is it?
The Rust build on Local Dev Server is network protocol 2634 and build 167398, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find Local Dev Server physically?
No region is published by Local Dev Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 50.20.242.36:28015.
05How reliable is Local Dev Server, and is it online?
Live status: Local Dev Server is up. 43 of 168 hours up in the last 7 full days; that is 26%. 16 September 2026 is when Rust Server Now first saw it.
06How should you read the tags on Local Dev Server?
For the in-game browser, Local Dev Server declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Local Dev Server show up in Rust Server Now lists and filters?
These Rust Server Now lists include Local Dev Server: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
08On what timetable does Local Dev Server wipe?
A new world appears on Local Dev Server every few hours; with no wipe schedule, none of those resets is recorded as a wipe.
09The rules and settings of Local Dev Server: what are they?
You will not find a gather rate in the name Local Dev Server. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
10To join Local Dev Server, what must you do?
To connect, open Rust, press F1, and enter client.connect 50.20.242.36:28015. You can also click Launch Rust here to open the game via Steam and join.