- Players now
- 1/40 2% full
- 7-day average
- 0 peak 3
- Rank
- #4,790 ▲ 30 this week
- Wiped
- 2d 6h ago · 8 Oct, 18:34 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- teams off no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 40 on average | 1 | |
|---|---|---|
| Standing#4,790 on player hours | 79 | |
| Uptime30 of the last 48 hours | 62 | |
| Performance124 server fps on average | 100 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumup 30 places this week | 50 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 18:34 | 2 | running |
| 1 Oct FW | Thu 18:45 | 2 | 7 days |
| 21 Sep | Mon 23:48 | 3 | 9.8 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- 4011
- Seed
- –
- Address
- 50.115.8.14:25347
- Region
- –
- Max players
- 40
- Group limit
- teams off
- Wipe schedule
- –
- Last wipe
- 8 Oct 2026, 18:34 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2634,gmhardcore,cs167231,ts0| Game | gmhardcore | Game mode You play hardcore here, under a harsher ruleset. |
mp40 | Max players Capacity: 40. | |
ts0 | Group limit Teams are disabled. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167231 | Build Build 167231. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 20 on averageUnranked12/200
- 2[US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on averageUnranked10/400
- 3[EU] Facepunch Hardcore 1EU · no group limit · monthly · 10 on averageUnranked4/400
- 4RAGE RUST • ХАРДКОР • МОСКВАEU · no group limit · monthly · 6 on averageUnranked2/50
- 5Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on averageUnranked5/100
- 6Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on averageUnranked9/75
Briefing
quick answers, from the figures on this page01What is the rank position of GatorLand?
The rank for GatorLand is #4,790 on seven-day player hours, in the top 21% of ranked servers.
02How many players are on GatorLand right now?
Offline: GatorLand last responded 18 hours ago. Its seven-day average is 0 players; the peak is 3. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.
03The Rust version for GatorLand: what is it?
Version for GatorLand: Rust network protocol 2634 and build 167231 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on GatorLand good?
Server fps over the last 48 hours: 124 average, 46 lowest. Entities peaked at 89,144, including buildings, deployables and all other world objects. The maximum memory used was 2,543 MB. Low fps plus a growing entity count equals lag for players.
05Location of GatorLand: where?
For GatorLand, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 50.115.8.14:25347 is its address.
06Uptime and current status of GatorLand: what are they?
Live status: GatorLand is down; last seen 18 hours ago. About 36 hours ago was its last restart, based on reported uptime. 149 of 168 hours up in the last 7 full days; that is 89%. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on GatorLand: what do they mean?
The server browser reads these tags from GatorLand: gmhardcore (Game mode): You play hardcore here, under a harsher ruleset; mp40 (Max players): Capacity: 40; ts0 (Group limit): Teams are disabled; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167231 (Build): Build 167231; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does GatorLand appear?
The Rust Server Now lists that carry GatorLand are: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last 3 days.
09On what timetable does GatorLand wipe?
GatorLand wipes on no fixed pattern, so the next wipe cannot be predicted. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 2 days 6 hours old.
10What does GatorLand look like on wipe day?
On average, 2 players was the busiest its recent wipes got. The latest wipe saw its peak 0 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. In the other cases, the crowd fell below half by day 2.
11Map selection on GatorLand: what is it?
The map on GatorLand is procedural, size 4,011, generated by the game.
12The rules and settings of GatorLand: what are they?
No gather rate appears in the name GatorLand. You will find no published group limit. This server runs hardcore, Facepunch's most punishing mode. You can fight and raid other players. Community is its browser category: it is a community server. VAC, Valve's anti-cheat, is enabled.
13Joining GatorLand: what are the steps?
To connect, open Rust, press F1, and enter client.connect 50.115.8.14:25347. You can also click Launch Rust here to open the game via Steam and join.