- Players now
- 1/? 0% full
- 7-day average
- 0 peak 1
- Rank
- #6,710 ▼ 636 this week
- Wiped
- 8d 1h ago · 1 Oct, 17:49 UTC
- Next wipe
- 5d 22h Thu 15 Oct, 18:23 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#6,710 on player hours | 71 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance246 server fps on average | 100 | |
| Wipe hold100% of wipes kept half their crowd | 100 | |
| Momentumdown 636 places this week | 45 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
3 on recordIts biweekly schedule tag · low confidence
- usual gap
- 1.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:23 | 1 | running |
| 29 Sep | Tue 17:59 | 1 | 2 days |
| 28 Sep | Mon 19:01 | 1 | 1 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 5.182.207.231:11000
- Region
- –
- Max players
- –
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 1 Oct 2026, 17:49 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp0,ptrak,$r?,v2634,^b,^h,^p,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp0 | Max players Capacity: 0. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Difficulty | ^h | Hardcore Hardcore mode: Facepunch's version, with fewer helpers and rougher survival. |
| Gameplay | ^p | PvE PvE: the world supplies the danger, not other players. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Alias RPG Season 10 [PVE,RU]EU · groups of 8+ · biweekly · 12 on averageUnranked10/100
- 2HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIPgroups of 8+ · biweekly · 5 on averageUnranked3/50
- 3#2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTSEU · no group limit · 1x · biweekly · 5 on averageUnranked3/50
- 4RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]groups of 50+ · biweekly · 3 on averageUnranked2/200
- 5Primal Earth PvE | Hardcore Progression | Rock to AKgroups of 8+ · biweekly · 2 on averageUnranked6/25
- 6Weekend Warriors 3 HC PVE NPCs Events RaidsNA · no group limit · biweekly · 1 on averageUnranked2/60
Briefing
quick answers, from the figures on this page01Where does TESTTTTT sit in the rankings?
The rank for TESTTTTT is #6,710 on seven-day player hours, in the top 29% of ranked servers.
02What is the player count on TESTTTTT?
1 is the current population on TESTTTTT. The seven-day average is 0 players, with a peak of 1. Between the last 48 hours, 20:00 UTC saw the highest average: 1 players.
03The Rust version for TESTTTTT: what is it?
Version for TESTTTTT: Rust network protocol 2634 and build 167398 on Windows. Steam updates your game so your protocol matches; that is required to join.
04Is the performance on TESTTTTT good?
For the last 48 hours, average server fps was 259, with a minimum of 40. 119,086 entities at peak, counting buildings and deployables. The maximum memory used was 3,699 MB. Low fps plus a growing entity count equals lag for players.
05Where can you find TESTTTTT physically?
For TESTTTTT, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 5.182.207.231:11000.
06How reliable is TESTTTTT, and is it online?
Live status: TESTTTTT is up. The last restart happened around 11 hours ago, according to uptime. 168 of 168 hours up in the last 7 full days; that is 100%. 13 September 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on TESTTTTT?
gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): Capacity: 0; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^b (Biweekly): Wipes on a two-week cycle; ^h (Hardcore): Hardcore mode: Facepunch's version, with fewer helpers and rougher survival; ^p (PvE): PvE: the world supplies the danger, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set TESTTTTT publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does TESTTTTT show up in Rust Server Now lists and filters?
These Rust Server Now lists include TESTTTTT: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
09TESTTTTT wipes on what schedule?
The prediction follows its tag: too few of TESTTTTT's wipes are on record to confirm the schedule. Thursday 15 October at 18:23 UTC is when the next wipe is due. 8 days 1 hours have passed since its current world began. A wipe schedule of every two weeks appears in its tags.
10What happens on wipe day for TESTTTTT?
The average busiest point of its recent wipes was 1 players. The latest wipe saw its peak 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.
11Map selection on TESTTTTT: what is it?
The map on TESTTTTT is procedural, size 4,500 with seed 2234235, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. You will see the map name as: Custom Map.
12The rules and settings of TESTTTTT: what are they?
No gather rate appears in the name TESTTTTT. The game's default group limit of 8 players applies. hardcore is the game mode, Facepunch's most difficult mode. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
13To join TESTTTTT, what must you do?
Press F1 in Rust and enter client.connect 5.182.207.231:11000, or click Launch Rust here to open Rust via Steam and join. The server's website: https://rust-z.gamestores.app/.
