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Onlinechecked 14m ago · scouted since 3 Oct 2026

Survival Stories [DEV]

Modded carbon
Join server
Evaluation 74 Bronze #7,910 on player hours
Players now
0/10
0% full
7-day average
0
peak 2
Rank
#7,910
▲ 4815 this week
Wiped
3d 12h
ago · 6 Oct, 20:00 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population1Standing65Uptime96Performance100Wipe hold100Momentum80
Population0 of 10 on average 1
Standing#7,910 on player hours 65
Uptime46 of the last 48 hours 96
Performance108 server fps on average 100
Wipe hold100% of wipes kept half their crowd 100
Momentumup 4,815 places this week 80

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.511.5209:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Wipe record

2 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
3.1 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
6 Oct Tue 20:00 2 running
3 Oct Sat 18:28 2 3.1 days

Performance

05010015020009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 3 Oct. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Survival Stories [DEV]
Map
Custom Map
Size
4000
Seed
1337
Address
5.175.166.47:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
6 Oct 2026, 20:00 UTC
Hostname
–
First seen
3 Oct 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
GamegmrustGame mode Standard Rust survival is the game mode.
mp10Max players The server holds 10.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Your game must run protocol 2634.
cs167398Build This server runs build 167398.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.
Mods and access^zModded Modded listing: plugins or settings make the difference.
^yCarbon This server uses Carbon for plugins.

Flag meanings are Facepunch's.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3
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  4. 4
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  5. 5
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  6. 6
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Briefing

quick answers, from the figures on this page
Player counts
01Where does Survival Stories [DEV] sit in the rankings?

The rank for Survival Stories [DEV] is #7,910 on seven-day player hours, in the top 35% of ranked servers.

02Current population on Survival Stories [DEV]: how busy is it?

The current population on Survival Stories [DEV] is 0, against 10 slots. Its seven-day average is 0 players; the peak is 2. The 48-hour peak time is 17:00 UTC, when it averaged 1 players.

Server details
03What Rust version is Survival Stories [DEV] on?

Rust network protocol 2634 and build 167398 on Linux is what Survival Stories [DEV] runs. To join, your game must share the protocol; Steam takes care of updating it.

04Is the performance on Survival Stories [DEV] good?

For the last 48 hours, average server fps was 108, with a minimum of 79. 113,340 entities at peak, counting buildings and deployables. Peak memory: 2,973 MB. Low fps plus a growing entity count equals lag for players.

05What is the host location for Survival Stories [DEV]?

There is no region published by Survival Stories [DEV]. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 5.175.166.47:28015.

06Uptime and current status of Survival Stories [DEV]: what are they?

Right now Survival Stories [DEV] shows as online. About 2 hours ago was its last restart, based on reported uptime. 144 of 144 hours up in the last 6 full days; that is 100%. First seen by Rust Server Now on 3 October 2026.

Server Tags
07What is the meaning of each tag on Survival Stories [DEV]?

The server browser reads these tags from Survival Stories [DEV]: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server holds 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): This server uses Carbon for plugins. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08Where does Survival Stories [DEV] show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry Survival Stories [DEV] are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe data
09On what timetable does Survival Stories [DEV] wipe?

Too few wipes are recorded for Survival Stories [DEV] to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 3 days 12 hours old.

10What does Survival Stories [DEV] look like on wipe day?

On average, 2 players was the busiest its recent wipes got. 20 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

Settings & Rules
11The map for Survival Stories [DEV]: which one?

The map on Survival Stories [DEV] is procedural, size 4,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it. The name of the map is: Custom Map.

12The rules and settings of Survival Stories [DEV]: what are they?

The name Survival Stories [DEV] does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. You will find Carbon plugins running here. The VAC anti-cheat from Valve is on.

Joining Steps
13To join Survival Stories [DEV], what must you do?

Press F1 in Rust and enter client.connect 5.175.166.47:28015, or click Launch Rust here to open Rust via Steam and join.