- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #8,215 ▲ 1140 this week
- Wiped
- 8d 3h ago · 2 Oct, 00:21 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 1 | |
|---|---|---|
| Standing#8,215 on player hours | 64 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance108 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 1,140 places this week | 57 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 00:21 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 2 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 49.188.138.11:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 00:21 UTC
- Hostname
- –
- First seen
- 30 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build Build 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 475 on averageUnranked226/250
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 470 on averageUnranked142/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 453 on averageUnranked196/225
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked474/500
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 379 on averageUnranked125/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 333 on averageUnranked169/225
Briefing
quick answers, from the figures on this page01What is the rank position of DANGERZONE?
The rank for DANGERZONE is #8,215 on seven-day player hours, in the top 36% of ranked servers.
02Current population on DANGERZONE: how busy is it?
The current population on DANGERZONE is 0, against 10 slots. The seven-day average is 0 players, with a peak of 1. The 48-hour peak time is 04:00 UTC, when it averaged 0 players.
03What Rust version is DANGERZONE on?
The Rust build on DANGERZONE is network protocol 2634 and build 166652, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of DANGERZONE: is it smooth?
For the last 48 hours, average server fps was 108, with a minimum of 63. Entities peaked at 143,854, including buildings, deployables and all other world objects. Peak memory: 4,802 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find DANGERZONE physically?
There is no region published by DANGERZONE. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 49.188.138.11:28015.
06How reliable is DANGERZONE, and is it online?
DANGERZONE reports online at this moment. Reported uptime puts the last restart at roughly 6 days 12 hours ago. It was up 89% of the time over the last 7 full days: 149 of 168 hours. 30 September 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on DANGERZONE?
The server browser reads these tags from DANGERZONE: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does DANGERZONE show up in Rust Server Now lists and filters?
These Rust Server Now lists include DANGERZONE: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09DANGERZONE wipes on what schedule?
Too few wipes are recorded for DANGERZONE to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 8 days 3 hours.
10What does DANGERZONE look like on wipe day?
1 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
11The map for DANGERZONE: which one?
The map on DANGERZONE is procedural, size 5,000 with seed 1630865942, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on DANGERZONE, and what settings?
You will not find a gather rate in the name DANGERZONE. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
13What is the process to join DANGERZONE?
Press F1 in Rust and enter client.connect 49.188.138.11:28015, or click Launch Rust here to open Rust via Steam and join.
