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Onlinechecked 7m ago · scouted since 16 Sep 2026

Cybers Private Test Server

Modded NA oxide
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Evaluation 46 Bronze #11,341 on player hours
Players now
0/10
0% full
7-day average
0
peak 1
Rank
#11,341
▼ 4683 this week
Wiped
8d 4h
ago · 2 Oct, 14:46 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing50Uptime96Performance100Wipe hold0Momentum29
Population0 of 10 on average 0
Standing#11,341 on player hours 50
Uptime46 of the last 48 hours 96
Performance60 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 4,683 places this week 29

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Wipe record

4 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.6 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
2 Oct Fri 14:46 1 running
2 Oct Fri 00:24 1 0.6 days
1 Oct FW Thu 18:10 2 0.3 days
24 Sep Thu 01:31 1 7.7 days

Performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 50% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

Intel

Map of Cybers Private Test Server
Map
Custom Map
Size
5000
Seed
1337
Address
47.28.14.230:28015
Region
NA
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
2 Oct 2026, 14:46 UTC
Hostname
–
First seen
16 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players Slot count: 10.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Protocol 2634: match it to join.
cs166652Build Game build: 166652.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code Region code: none.
Mods and access^oOxide Plugin framework: Oxide (uMod).
^zModded Modded category: plugins or changed settings apply.
RegionNANorth America In the server browser it appears under North America.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Where does Cybers Private Test Server sit in the rankings?

The seven-day player-hour rank for Cybers Private Test Server is #11,341, top 50% of all ranked servers and #1,383 in North America.

02What is the player count on Cybers Private Test Server?

The current population on Cybers Private Test Server is 0, against 10 slots. The seven-day average is 0 players, with a peak of 1.

Server Info
03Version of Rust on Cybers Private Test Server: which one?

Version for Cybers Private Test Server: Rust network protocol 2634 and build 166652 on Linux. Steam updates your game so your protocol matches; that is required to join.

04Is the performance on Cybers Private Test Server good?

For the last 48 hours, average server fps was 60, with a minimum of 60. 56,193 entities at peak, counting buildings and deployables. The maximum memory used was 4,633 MB. Low fps plus a growing entity count equals lag for players.

05What is the host location for Cybers Private Test Server?

With a NA tag, Cybers Private Test Server places itself in North America. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 47.28.14.230:28015.

06Current online status and reliability of Cybers Private Test Server: what is the data?

Live status: Cybers Private Test Server is up. About 6 days 9 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. 16 September 2026 is when Rust Server Now first saw it.

Server Tags
07What is the meaning of each tag on Cybers Private Test Server?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): In the server browser it appears under North America: that is the tag set Cybers Private Test Server publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does Cybers Private Test Server show up in Rust Server Now lists and filters?

These Rust Server Now lists include Cybers Private Test Server: Modded Rust servers and North America Rust servers. Under these filters, it appears on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Schedule
09Cybers Private Test Server wipes on what schedule?

Wipes on Cybers Private Test Server happen irregularly, leaving no next wipe to forecast. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 8 days 4 hours.

10On wipe day, what changes for Cybers Private Test Server?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 2.

Rules & Settings
11What map is running on Cybers Private Test Server?

A procedural map of size 5,000 with seed 1337, generated by the game, is in use on Cybers Private Test Server. You can look at the map on RustMaps from this page: identical size and seed reproduce it. You will see the map name as: Custom Map.

12The rules and settings of Cybers Private Test Server: what are they?

The name Cybers Private Test Server does not state a gather rate. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.

Joining Steps
13To join Cybers Private Test Server, what must you do?

To connect, open Rust, press F1, and enter client.connect 47.28.14.230:28015. You can also click Launch Rust here to open the game via Steam and join.