Cybers Private Test Server
- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #11,341 ▼ 4683 this week
- Wiped
- 8d 4h ago · 2 Oct, 14:46 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#11,341 on player hours | 50 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance60 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 4,683 places this week | 29 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
4 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.6 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 14:46 | 1 | running |
| 2 Oct | Fri 00:24 | 1 | 0.6 days |
| 1 Oct FW | Thu 18:10 | 2 | 0.3 days |
| 24 Sep | Thu 01:31 | 1 | 7.7 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 50% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 47.28.14.230:28015
- Region
- NA
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 14:46 UTC
- Hostname
- –
- First seen
- 16 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build Game build: 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | NA | North America In the server browser it appears under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 55 on averageUnranked66/175
- 2Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 31 on averageUnranked24/100
- 3[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on averageUnranked49/50
- 4[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 25 on averageUnranked45/100
- 5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 25 on averageUnranked22/90
- 6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 17 on averageUnranked53/150
Briefing
quick answers, from the figures on this page01Where does Cybers Private Test Server sit in the rankings?
The seven-day player-hour rank for Cybers Private Test Server is #11,341, top 50% of all ranked servers and #1,383 in North America.
02What is the player count on Cybers Private Test Server?
The current population on Cybers Private Test Server is 0, against 10 slots. The seven-day average is 0 players, with a peak of 1.
03Version of Rust on Cybers Private Test Server: which one?
Version for Cybers Private Test Server: Rust network protocol 2634 and build 166652 on Linux. Steam updates your game so your protocol matches; that is required to join.
04Is the performance on Cybers Private Test Server good?
For the last 48 hours, average server fps was 60, with a minimum of 60. 56,193 entities at peak, counting buildings and deployables. The maximum memory used was 4,633 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for Cybers Private Test Server?
With a NA tag, Cybers Private Test Server places itself in North America. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 47.28.14.230:28015.
06Current online status and reliability of Cybers Private Test Server: what is the data?
Live status: Cybers Private Test Server is up. About 6 days 9 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. 16 September 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on Cybers Private Test Server?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): In the server browser it appears under North America: that is the tag set Cybers Private Test Server publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does Cybers Private Test Server show up in Rust Server Now lists and filters?
These Rust Server Now lists include Cybers Private Test Server: Modded Rust servers and North America Rust servers. Under these filters, it appears on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09Cybers Private Test Server wipes on what schedule?
Wipes on Cybers Private Test Server happen irregularly, leaving no next wipe to forecast. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 8 days 4 hours.
10On wipe day, what changes for Cybers Private Test Server?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 2.
11What map is running on Cybers Private Test Server?
A procedural map of size 5,000 with seed 1337, generated by the game, is in use on Cybers Private Test Server. You can look at the map on RustMaps from this page: identical size and seed reproduce it. You will see the map name as: Custom Map.
12The rules and settings of Cybers Private Test Server: what are they?
The name Cybers Private Test Server does not state a gather rate. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13To join Cybers Private Test Server, what must you do?
To connect, open Rust, press F1, and enter client.connect 47.28.14.230:28015. You can also click Launch Rust here to open the game via Steam and join.
