- Players now
- 0/3 0% full
- 7-day average
- 1 peak 2
- Rank
- #5,527 ▲ 437 this week
- Wiped
- 1d 19h ago · 8 Oct, 02:21 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 3 on average | 27 | |
|---|---|---|
| Standing#5,527 on player hours | 76 | |
| Uptime33 of the last 48 hours | 69 | |
| Performanceno direct query answered | – | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 437 places this week | 54 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
4 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 02:21 | 2 before | running |
| 7 Oct | Wed 06:20 | 2 | 0.8 days |
| 6 Oct | Tue 05:40 | 2 | 1 days |
| 30 Sep | Wed 22:41 | 2 | 5.3 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 24% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 47.226.85.41:28015
- Region
- NA
- Max players
- 3
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 8 Oct 2026, 02:21 UTC
- Hostname
- –
- First seen
- 25 Sep 2026
Server tags
what each tag it publishes means ·mp3,ptrak,$r?,v2634,^v,^d,^i,NA,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp3 | Max players Slot count: 3. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Difficulty | ^v | Vanilla Pure Facepunch Rust: rates, kits and rules unchanged. |
| Gameplay | ^d | Combat training Training for aim and PvP, loot handed to you. |
^i | Battlefield Quick PvP, kits ready and rates high. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on averageUnranked3/20
- 2[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 4 on averageUnranked0/100
- 3The Salt Mines (Official) Duo Trio Quad | 2x |NA · groups of 8+ · 2x · monthly · 1 on averageUnranked0/150
- 4[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 33 on averageUnranked42/100
- 5KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUNNA · groups of 10+ · 1000x · weekly · 5 on averageUnranked5/200
- 6[US] SLAYERS.GG Battlefield Million X1000000 PVP|SKIN|SCRAP|KITNA · groups of 12+ · 1e+06x · weekly · 2 on averageUnranked6/100
Briefing
quick answers, from the figures on this page01Where does Why So Sus sit in the rankings?
In North America, Why So Sus is #984; globally, #5,527 on player hours over the last seven days, in the top 24% of ranked servers.
02How many players are on Why So Sus right now?
The current population on Why So Sus is 0, against 3 slots. The seven-day average is 1 players, with a peak of 2. Its busiest point in the last 48 hours was 04:00 UTC, averaging 2 players.
03What Rust version is Why So Sus on?
Rust network protocol 2634 and build 167398 on Windows is what Why So Sus runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of Why So Sus: where?
The location Why So Sus lists is North America, indicated by the NA tag. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 47.226.85.41:28015.
05Current online status and reliability of Why So Sus: what is the data?
Why So Sus reports online at this moment. Over the last 7 full days, 38 of 168 hours were online, or 23%. 25 September 2026 is when Rust Server Now first saw it.
06How should you read the tags on Why So Sus?
gmrust (Game mode): Standard Rust survival is the game mode; mp3 (Max players): Slot count: 3; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged; ^d (Combat training): Training for aim and PvP, loot handed to you; ^i (Battlefield): Quick PvP, kits ready and rates high; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): The browser files it under North America: that is the tag set Why So Sus publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Why So Sus show up in Rust Server Now lists and filters?
These Rust Server Now lists include Why So Sus: Modded Rust servers, Combat training servers by live count, Battlefield Rust servers: live population and wipes and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
08Why So Sus wipes on what schedule?
No next wipe can be predicted: Why So Sus wipes at irregular times. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 43 hours.
09What does Why So Sus look like on wipe day?
On average, 2 players was the busiest its recent wipes got. 19 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 1.
10The map for Why So Sus: which one?
A procedural map, generated by the game, is in use on Why So Sus.
11The rules and settings of Why So Sus: what are they?
The name Why So Sus does not state a gather rate. The game's default group limit of 8 players applies. This server runs combat training, practice your aim and PvP, with loot supplied. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. It uses the term vanilla for itself: pure Facepunch Rust: rates, kits and rules unchanged. The VAC anti-cheat from Valve is on.
12What is the process to join Why So Sus?
In Rust, press F1 and run client.connect 47.226.85.41:28015; or use Launch Rust on this page to connect through Steam.