- Players now
- 1/10 10% full
- 7-day average
- 0 peak –
- Rank
- #13,280 ▼ 5131 this week
- Wiped
- 23d 2h ago · 16 Sep, 17:58 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#13,280 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 5,131 places this week | 31 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 46.61.200.115:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 16 Sep 2026, 17:58 UTC
- Hostname
- –
- First seen
- 16 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs163794 | Build Build 163794. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 480 on averageUnranked565/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 475 on averageUnranked584/675
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 463 on averageUnranked545/575
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked380/375
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 386 on averageUnranked398/480
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 338 on averageUnranked440/500
Briefing
quick answers, from the figures on this page01Ranking of Development Server among Rust servers: what is it?
In the top – of all ranked servers, Development Server holds #13,280 for player hours over the last seven days.
02Current population on Development Server: how busy is it?
Right now Development Server is not online; its last appearance was 19 days 11 hours ago.
03The Rust version for Development Server: what is it?
The Rust build on Development Server is network protocol 2633 and build 163794, on Windows. Steam updates your game so your protocol matches; that is required to join.
04Where can you find Development Server physically?
No region is published by Development Server. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 46.61.200.115:28015.
05How reliable is Development Server, and is it online?
Live status: Development Server is down; last seen 19 days 11 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. 16 September 2026 is when Rust Server Now first saw it.
06The tags on Development Server: what do they mean?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Protocol 2633: match it to join; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set: that is the tag set Development Server publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07On which Rust Server Now lists does Development Server appear?
Development Server appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does Development Server wipe?
Development Server does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 23 days 2 hours old.
09What map is running on Development Server?
A procedural map, generated by the game, is in use on Development Server.
10Which rules apply on Development Server, and what settings?
You will not find a gather rate in the name Development Server. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. The VAC anti-cheat from Valve is on.
11What is the process to join Development Server?
To connect, open Rust, press F1, and enter client.connect 46.61.200.115:28015. You can also click Launch Rust here to open the game via Steam and join.