[TEST STAND] private - do not join
- Players now
- 0/150 0% full
- 7-day average
- 0 peak 2
- Rank
- #11,116 ▼ 1519 this week
- Wiped
- 9d 5h ago · 1 Oct, 18:04 UTC
- Next wipe
- 25d 19h Thu 5 Nov, 19:00 UTC
- Team limit
- 12 max no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 150 on average | 0 | |
|---|---|---|
| Standing#11,116 on player hours | 51 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance60 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,519 places this week | 43 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:04 | 2 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 46.174.50.219:28215
- Region
- –
- Max players
- 150
- Group limit
- 12 max
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 18:04 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167398,ts12| Game | gmrust | Game mode Survival in the standard Rust format. |
mp150 | Max players Capacity: 150. | |
ts12 | Group limit 12 is the team cap. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Gameplay | ^e | Minigames The server hosts minigames such as arenas, Bedwars and parkour. |
^d | Combat training Aim and PvP drills, with loot given out. | |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Plugin framework: Carbon. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 601 on averageUnranked610/700
- 2R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 182 on averageUnranked93/400
- 3RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 75 on averageUnranked76/400
- 4R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 34 on averageUnranked20/400
- 5RustGames.gg | Rustcraft Lucky Pillarsgroups of 128+ · 34 on averageUnranked0/400
- 6[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on averageUnranked8/50
Briefing
quick answers, from the figures on this page01Ranking of [TEST STAND] private - do not join among Rust servers: what is it?
In the top 49% of all ranked servers, [TEST STAND] private - do not join holds #11,116 for player hours over the last seven days.
02Current population on [TEST STAND] private - do not join: how busy is it?
The current population on [TEST STAND] private - do not join is 0, against 150 slots. Its seven-day average is 0 players; the peak is 2.
03What Rust version is [TEST STAND] private - do not join on?
Version for [TEST STAND] private - do not join: Rust network protocol 2634 and build 167398 on Linux. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on [TEST STAND] private - do not join?
For the last 48 hours, average server fps was 60, with a minimum of 59. Entities peaked at 2,165, including buildings, deployables and all other world objects. The maximum memory used was 3,060 MB. The lag players notice comes from low fps and rising entity counts.
05What is the host location for [TEST STAND] private - do not join?
There is no region published by [TEST STAND] private - do not join. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 46.174.50.219:28215.
06How reliable is [TEST STAND] private - do not join, and is it online?
Live status: [TEST STAND] private - do not join is up. About 36 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.
07The tags on [TEST STAND] private - do not join: what do they mean?
The server browser reads these tags from [TEST STAND] private - do not join: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Capacity: 150; ts12 (Group limit): 12 is the team cap; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^e (Minigames): The server hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Aim and PvP drills, with loot given out; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does [TEST STAND] private - do not join show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry [TEST STAND] private - do not join are: Modded Rust servers and Combat training servers by live count. It appears on the server list when you apply these filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does [TEST STAND] private - do not join wipe?
The only wipe for [TEST STAND] private - do not join is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. This world is 9 days 5 hours old.
10What happens on wipe day for [TEST STAND] private - do not join?
2 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 25 hours in.
11The map for [TEST STAND] private - do not join: which one?
For [TEST STAND] private - do not join, the map is procedural at size 6,000 with seed 1337, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: discord.gg/r2aim.
12Which rules apply on [TEST STAND] private - do not join, and what settings?
The name [TEST STAND] private - do not join does not state a gather rate. A maximum of 12 players per group is set. This server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Modded is its browser category: plugins or settings change the game. Carbon plugins are running. Valve's VAC anti-cheat is not active.
13To join [TEST STAND] private - do not join, what must you do?
Press F1 in Rust and enter client.connect 46.174.50.219:28215, or click Launch Rust here to open Rust via Steam and join.
![Map of [TEST STAND] private - do not join](/servers/46.174.50.219:28216/map.webp?v=c88694ab53)