- Players now
- 0/100 0% full
- 7-day average
- 0 peak 1
- Rank
- #11,362 ▼ 3413 this week
- Wiped
- 4d 15h ago · 5 Oct, 14:17 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- quad no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#11,362 on player hours | 50 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance60 server fps on average | 99 | |
| Wipe hold100% of wipes kept half their crowd | 100 | |
| Momentumdown 3,413 places this week | 35 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
8 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 days between real wipes
- on rhythm
- 14% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 5 Oct | Mon 14:17 | 1 | running |
| 3 Oct | Sat 16:29 | 1 | 1.9 days |
| 2 Oct | Fri 09:19 | 1 | 1.3 days |
| 1 Oct FW | Thu 17:59 | 1 | 0.6 days |
| 1 Oct | Thu 03:48 | 1 | 0.6 days |
| 24 Sep | Thu 17:39 | 1 | 6.4 days |
| 17 Sep | Thu 12:04 | 2 | 7.2 days |
| 16 Sep | Wed 18:54 | 2 | 0.7 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 50% of all ranked servers, #550 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Address
- 46.174.49.209:28015
- Region
- –
- Max players
- 100
- Group limit
- quad
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 14:17 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,gmrust,cs167058,ts4,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp100 | Max players Capacity: 100. | |
ts4 | Group limit You can have at most 4 in a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167058 | Build This server runs build 167058. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 17 on averageUnranked55/100
- 2RUSTUGAL | EU/PT | Vanilla+ | Raid ProtectionEU · quad · 7 on averageUnranked3/100
- 3LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 6 on averageUnranked0/100
- 4PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on averageUnranked5/200
- 5[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 5 on averageUnranked3/100
- 6#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on averageUnranked0/80
Briefing
quick answers, from the figures on this page01Where does Develop\Test sit in the rankings?
In the top 50% of all ranked servers, Develop\Test holds #11,362 for player hours over the last seven days. Its place in quad: #550.
02Current population on Develop\Test: how busy is it?
0 of 100 slots are filled on Develop\Test at this moment. Its seven-day average is 0 players; the peak is 1.
03The Rust version for Develop\Test: what is it?
Rust network protocol 2634 and build 167058 on Linux is what Develop\Test runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of Develop\Test: is it smooth?
Average server fps for the last 48 hours was 60; the lowest was 50. 66,039 entities at peak, counting buildings and deployables. Peak memory: 2,927 MB. The lag players notice comes from low fps and rising entity counts.
05What is the host location for Develop\Test?
For Develop\Test, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 46.174.49.209:28015.
06Current online status and reliability of Develop\Test: what is the data?
Live status: Develop\Test is up. About 44 hours ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on Develop\Test: what do they mean?
For the in-game browser, Develop\Test declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Capacity: 100; ts4 (Group limit): You can have at most 4 in a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167058 (Build): This server runs build 167058; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does Develop\Test show up in Rust Server Now lists and filters?
These Rust Server Now lists include Develop\Test: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
09Develop\Test wipes on what schedule?
No next wipe can be predicted: Develop\Test wipes at irregular times. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 4 days 15 hours.
10What does Develop\Test look like on wipe day?
The average busiest point of its recent wipes was 1 players. The latest wipe saw its peak 25 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
11Map selection on Develop\Test: what is it?
The map on Develop\Test is procedural, size 3,500 with seed 1337, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on Develop\Test, and what settings?
You will not find a gather rate in the name Develop\Test. A maximum of 4 players per group is set (quad). This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13Joining Develop\Test: what are the steps?
In Rust, press F1 and run client.connect 46.174.49.209:28015; or use Launch Rust on this page to connect through Steam. The server's website: https://rust.basew.online.
