- Players now
- 0/100 0% full
- 7-day average
- 0 peak 3
- Rank
- #5,450 ▼ 591 this week
- Wiped
- 2d 4h ago · 7 Oct, 19:06 UTC
- Next wipe
- 11d 19h Wed 21 Oct, 19:06 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#5,450 on player hours | 76 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance85 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 591 places this week | 45 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
6 on recordIts biweekly schedule tag · low confidence
- usual gap
- 1.3 days between real wipes
- on rhythm
- 20% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 7 Oct | Wed 19:06 | 1 | running |
| 4 Oct | Sun 06:39 | 0 before | – |
| 3 Oct | Sat 09:46 | 1 before | – |
| 2 Oct | Fri 01:48 | 3 | 1.3 days |
| 1 Oct | Thu 07:41 | 3 | 0.8 days |
| 18 Sep | Fri 18:00 | 5 | 12.6 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 46.174.49.13:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 7 Oct 2026, 19:06 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,^b,^p,gmrust,cs166494,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp100 | Max players The server holds 100. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166494 | Build Build 166494. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^b | Biweekly Two-week wipe interval. |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 241 on averageUnranked294/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 231 on averageUnranked204/2000
- 3TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 84 on averageUnranked27/100
- 4Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 79 on averageUnranked98/250
- 5Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 73 on averageUnranked68/200
- 6【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 8+ · biweekly · 65 on averageUnranked18/200
Briefing
quick answers, from the figures on this page01Where does Rust-80e PvE sit in the rankings?
The rank for Rust-80e PvE is #5,450 on seven-day player hours, in the top 24% of ranked servers.
02What is the player count on Rust-80e PvE?
The current population on Rust-80e PvE is 0, against 100 slots. The seven-day average is 0 players, with a peak of 3. The 48-hour peak time is 17:00 UTC, when it averaged 0 players.
03The Rust version for Rust-80e PvE: what is it?
Rust network protocol 2634 and build 166494 on Linux is what Rust-80e PvE runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of Rust-80e PvE: is it smooth?
Server fps over the last 48 hours: 85 average, 28 lowest. Entities peaked at 154,586, including buildings, deployables and all other world objects. Peak memory: 4,491 MB. Players feel lag when fps drops and entities climb.
05Where can you find Rust-80e PvE physically?
For Rust-80e PvE, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 46.174.49.13:28015.
06How reliable is Rust-80e PvE, and is it online?
Live status: Rust-80e PvE is up. Reported uptime puts the last restart at roughly 19 hours ago. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.
07The tags on Rust-80e PvE: what do they mean?
The server browser reads these tags from Rust-80e PvE: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): The server holds 100; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs166494 (Build): Build 166494; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^b (Biweekly): Two-week wipe interval; ^p (PvE): No player-versus-player combat; the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does Rust-80e PvE show up in Rust Server Now lists and filters?
Rust-80e PvE appears on the following Rust Server Now lists: Modded Rust servers and Rust PvE servers, ranked by population. It appears on the server list when you apply these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
09On what timetable does Rust-80e PvE wipe?
Its tag drives the prediction because too few of Rust-80e PvE's wipes are recorded to confirm the schedule. Wednesday 21 October at 19:06 UTC is when the next wipe is due. It has been running its current world for 2 days 4 hours. Its tags show a wipe every two weeks.
10What does Rust-80e PvE look like on wipe day?
On average, 2 players was the busiest its recent wipes got. 46 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 2.
11What map is running on Rust-80e PvE?
A procedural map of size 5,000 with seed 671800176, generated by the game, is in use on Rust-80e PvE. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on Rust-80e PvE, and what settings?
No gather rate appears in the name Rust-80e PvE. 8 players per group is the default and the limit here. pve is the game mode, no combat between players. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.
13Joining Rust-80e PvE: what are the steps?
To connect, open Rust, press F1, and enter client.connect 46.174.49.13:28015. You can also click Launch Rust here to open the game via Steam and join. You can find its website at https://rust-80.ru/.
