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96,253 playing Find a server
Onlinechecked 12m ago · scouted since 15 Sep 2026

240_FPS [RU]

Vanilla EU vanillaoxide
Join server
Evaluation 43 Bronze #13,494 on player hours
Players now
0/100
0% full
7-day average
0
peak 1
Rank
#13,494
▼ 8656 this week
Wiped
8d 16h
ago · 1 Oct, 18:37 UTC
Next wipe
5d 7h
Thu 15 Oct, 18:37 UTC
Team limit
8
weekly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing41Uptime98Performance100Wipe hold0Momentum18
Population0 of 100 on average 0
Standing#13,494 on player hours 41
Uptime47 of the last 48 hours 98
Performance82 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 8,656 places this week 18

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

3 on record
Next wipe
Thursday 15 October18:37 UTC · in 5d 7h

Its weekly schedule tag · low confidence

usual gap
6.6 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
0%
else halves by day 4.5

The first 48 hours of its last wipes

Thu 1 OctFri 25 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 18:37 2 running
25 Sep Fri 07:50 4 6.4 days
18 Sep Fri 11:51 4 6.8 days

Performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 59% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Intel

Map of 240_FPS [RU]
Map
Procedural Map
Size
4500
Seed
782583436
Open on RustMaps
Address
46.174.48.13:28015
Region
EU
Max players
100
Group limit
8, the default
Wipe schedule
weekly
Last wipe
1 Oct 2026, 18:37 UTC
Hostname
–
First seen
15 Sep 2026

Server tags

what each tag it publishes means · mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o
GamegmrustGame mode Standard Rust survival is the game mode.
mp100Max players Capacity: 100.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167398Build This server runs build 167398.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code No region set.
Wipe schedule^wWeekly A wipe every week.
Difficulty^vVanilla No altered rates, kits or rules - exactly what Facepunch ships.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
RegionEUEurope Europe is the browser listing for this server.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Ranking of 240_FPS [RU] among Rust servers: what is it?

The seven-day player-hour rank for 240_FPS [RU] is #13,494, top 59% of all ranked servers and #2,350 in Europe.

02Current population on 240_FPS [RU]: how busy is it?

The current population on 240_FPS [RU] is 0, against 100 slots. The seven-day average is 0 players, with a peak of 1. The 48-hour peak time is 09:00 UTC, when it averaged 0 players.

Server details
03The Rust version for 240_FPS [RU]: what is it?

The Rust build on 240_FPS [RU] is network protocol 2634 and build 167398, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.

04How smooth is the performance on 240_FPS [RU]?

For the last 48 hours, average server fps was 82, with a minimum of 9. Entities reached 117,666 - buildings, deployables and the rest. The maximum memory used was 3,425 MB. Players feel lag when fps drops and entities climb.

05Location of 240_FPS [RU]: where?

With a EU tag, 240_FPS [RU] places itself in Europe. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 46.174.48.13:28015 is its address.

06How reliable is 240_FPS [RU], and is it online?

240_FPS [RU] reports online at this moment. The last restart happened around 8 hours ago, according to uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 15 September 2026.

Server Tags
07The tags on 240_FPS [RU]: what do they mean?

For the in-game browser, 240_FPS [RU] declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Capacity: 100; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^w (Weekly): A wipe every week; ^v (Vanilla): No altered rates, kits or rules - exactly what Facepunch ships; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): Europe is the browser listing for this server. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08On which Rust Server Now lists does 240_FPS [RU] appear?

These Rust Server Now lists include 240_FPS [RU]: Best EU Rust servers, Rust community servers, live and Vanilla Rust servers, ranked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Wipe data
09240_FPS [RU] wipes on what schedule?

Its tag drives the prediction because too few of 240_FPS [RU]'s wipes are recorded to confirm the schedule. Thursday 15 October at 18:37 UTC is when the next wipe is due. 8 days 16 hours have passed since its current world began. A weekly wipe schedule is published in its tags.

10On wipe day, what changes for 240_FPS [RU]?

On average, 3 players was the busiest its recent wipes got. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 4.5.

Server Rules
11The map for 240_FPS [RU]: which one?

For 240_FPS [RU], the map is procedural at size 4,500 with seed 782583436, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12The rules and settings of 240_FPS [RU]: what are they?

You will not find a gather rate in the name 240_FPS [RU]. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. Oxide plugins are running. Its self-description is vanilla: no altered rates, kits or rules - exactly what Facepunch ships. The VAC anti-cheat from Valve is on.

Joining Steps
13To join 240_FPS [RU], what must you do?

To connect, open Rust, press F1, and enter client.connect 46.174.48.13:28015. You can also click Launch Rust here to open the game via Steam and join.