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Offlinechecked 11h ago · scouted since 13 Sep 2026

Potterhead

Community
Join server
Evaluation 65 Bronze #6,435 on player hours
Players now
1/1
100% full
7-day average
1
peak 1
Rank
#6,435
▼ 679 this week
Wiped
6d 15h
ago · 3 Oct, 16:50 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population93Standing72Uptime15Performance–Wipe hold100Momentum45
Population1 of 1 on average 93
Standing#6,435 on player hours 72
Uptime7 of the last 48 hours 15
Performanceno direct query answered –
Wipe hold100% of wipes kept half their crowd 100
Momentumdown 679 places this week 45

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75113:0014:0013:0019:0020:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctSat 3 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
3 Oct Sat 16:50 1 running
3 Oct Sat 10:44 1 0.3 days
27 Sep Sun 20:55 1 5.6 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct6 Oct10 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
46.149.81.1:28015
Region
–
Max players
1
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 16:50 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8
GamegmrustGame mode Survival in the standard Rust format.
mp1Max players Slot count: 1.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Your game must run protocol 2634.
cs167398Build Build 167398.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code No region set.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01What is the rank position of Potterhead?

The rank for Potterhead is #6,435 on seven-day player hours, in the top 28% of ranked servers.

02Current population on Potterhead: how busy is it?

Right now Potterhead is not online; its last appearance was 11 hours ago. The seven-day average is 1 players, with a peak of 1. Between the last 48 hours, 13:00 UTC saw the highest average: 1 players.

Server details
03The Rust version for Potterhead: what is it?

The Rust build on Potterhead is network protocol 2634 and build 167398, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04Location of Potterhead: where?

No region is published by Potterhead. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 46.149.81.1:28015.

05Uptime and current status of Potterhead: what are they?

Currently offline: Potterhead; last seen 11 hours ago. It was up 16% of the time over the last 7 full days: 27 of 168 hours. 13 September 2026 is when Rust Server Now first saw it.

Server Tags
06The tags on Potterhead: what do they mean?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set: that is the tag set Potterhead publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07Where does Potterhead show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry Potterhead are: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe Schedule
08Potterhead wipes on what schedule?

No next wipe can be predicted: Potterhead wipes at irregular times. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 6 days 15 hours have passed since its current world began.

09On wipe day, what changes for Potterhead?

The average busiest point of its recent wipes was 1 players. The latest wipe saw its peak 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

Rules & Settings
10Map selection on Potterhead: what is it?

A procedural map, generated by the game, is in use on Potterhead.

11Which rules apply on Potterhead, and what settings?

You will not find a gather rate in the name Potterhead. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. Community is its browser category: it is a community server. Valve's VAC anti-cheat is active.

Joining Steps
12Joining Potterhead: what are the steps?

Press F1 in Rust and enter client.connect 46.149.81.1:28015, or click Launch Rust here to open Rust via Steam and join.