- Players now
- 1/5 20% full
- 7-day average
- 0 peak 1
- Rank
- #8,424 ▼ 342 this week
- Wiped
- 6d 1h ago · 3 Oct, 19:49 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 5 on average | 9 | |
|---|---|---|
| Standing#8,424 on player hours | 63 | |
| Uptime5 of the last 48 hours | 10 | |
| Performanceno direct query answered | – | |
| Wipe hold100% of wipes kept half their crowd | 100 | |
| Momentumdown 342 places this week | 48 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
2 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 3 Oct | Sat 19:49 | 1 | running |
| 1 Oct FW | Thu 18:20 | 1 | 2.1 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 46.138.18.129:28015
- Region
- –
- Max players
- 5
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 19:49 UTC
- Hostname
- –
- First seen
- 17 Sep 2026
Server tags
what each tag it publishes means ·mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp5 | Max players Slot count: 5. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 156 on averageUnranked85/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 136 on averageUnranked58/1000
- 3ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked135/400
- 4STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 128 on averageUnranked41/300
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked160/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 107 on averageUnranked15/750
Briefing
quick answers, from the figures on this page01Ranking of Local Dev Server among Rust servers: what is it?
In the top 37% of all ranked servers, Local Dev Server holds #8,424 for player hours over the last seven days.
02What is the player count on Local Dev Server?
Local Dev Server was last seen 2 hours ago and is offline at this moment. The seven-day average is 0 players, with a peak of 1. The 48-hour peak time is 20:00 UTC, when it averaged 1 players.
03What Rust version is Local Dev Server on?
Version for Local Dev Server: Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04What is the host location for Local Dev Server?
No region is published by Local Dev Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 46.138.18.129:28015.
05Current online status and reliability of Local Dev Server: what is the data?
Currently offline: Local Dev Server; last seen 2 hours ago. 24 of 168 hours up in the last 7 full days; that is 14%. Its first appearance in Rust Server Now data was on 17 September 2026.
06How should you read the tags on Local Dev Server?
For the in-game browser, Local Dev Server declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does Local Dev Server show up in Rust Server Now lists and filters?
These Rust Server Now lists include Local Dev Server: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
08Local Dev Server wipes on what schedule?
The record for Local Dev Server holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 6 days 1 hours.
09What happens on wipe day for Local Dev Server?
1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.
10Map selection on Local Dev Server: what is it?
Procedural map: Local Dev Server uses one generated by the game.
11The rules and settings of Local Dev Server: what are they?
No gather rate appears in the name Local Dev Server. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. The VAC anti-cheat from Valve is off.
12Joining Local Dev Server: what are the steps?
In Rust, press F1 and run client.connect 46.138.18.129:28015; or use Launch Rust on this page to connect through Steam.