- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #15,460 ▲ 304 this week
- Wiped
- 17d 0h ago · 22 Sep, 20:01 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,460 on player hours | 33 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 304 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 45.90.84.158:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 22 Sep 2026, 20:01 UTC
- Hostname
- –
- First seen
- 22 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs164530 | Build Game build: 164530. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 482 on averageUnranked576/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 476 on averageUnranked576/675
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 465 on averageUnranked550/575
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked374/375
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 388 on averageUnranked420/480
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 338 on averageUnranked445/500
Briefing
quick answers, from the figures on this page01What is the rank position of Direct join test?
The rank for Direct join test is #15,460 on seven-day player hours, in the top 67% of ranked servers.
02Current population on Direct join test: how busy is it?
Offline: Direct join test last responded 17 days ago.
03What Rust version is Direct join test on?
Rust network protocol 2633 and build 164530 on Windows is what Direct join test runs. To join, your game must share the protocol; Steam takes care of updating it.
04Location of Direct join test: where?
There is no region published by Direct join test. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 45.90.84.158:28015.
05How reliable is Direct join test, and is it online?
Live status: Direct join test is down; last seen 17 days ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. Its first appearance in Rust Server Now data was on 22 September 2026.
06The tags on Direct join test: what do they mean?
gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Protocol 2633: match it to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank: that is the tag set Direct join test publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does Direct join test show up in Rust Server Now lists and filters?
Direct join test appears on the following Rust Server Now lists: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does Direct join test wipe?
Too few wipes are recorded for Direct join test to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 17 days old.
09What map is running on Direct join test?
Procedural map: Direct join test uses one generated by the game.
10The rules and settings of Direct join test: what are they?
The name Direct join test does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. Valve's VAC anti-cheat is active.
11What is the process to join Direct join test?
To connect, open Rust, press F1, and enter client.connect 45.90.84.158:28015. You can also click Launch Rust here to open the game via Steam and join.