Testing Grounds
- Players now
- 3/15 20% full
- 7-day average
- 3 peak 9
- Rank
- #2,187 ▲ 450 this week
- Wiped
- 9d 3h ago · 2 Oct, 01:18 UTC
- Next wipe
- 25d 14h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population3 of 15 on average | 17 | |
|---|---|---|
| Standing#2,187 on player hours | 90 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance30 server fps on average | 50 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 450 places this week | 60 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 7 players.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 5 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 01:18 | 5 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 10% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 45.45.239.176:28015
- Region
- NA
- Max players
- 15
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 2 Oct 2026, 01:18 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp15,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs167398,ts8,^o^z| Game | gmvanilla | Game mode Survival in vanilla form. |
mp15 | Max players Capacity: 15. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. | |
| Wipe schedule | ^m | Monthly Wipes monthly, on the same cycle as the Facepunch force wipe. |
| Difficulty | ^v | Vanilla Pure Facepunch Rust: rates, kits and rules unchanged. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | NA | North America In the server browser it appears under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 57 on averageUnranked83/175
- 2Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 23 on averageUnranked26/90
- 3Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on averageUnranked6/1000
- 4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 4 on averageUnranked5/50
- 5[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 3 on averageUnranked3/50
- 6[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 2 on averageUnranked2/50
Briefing
quick answers, from the figures on this page01What is the rank position of Testing Grounds?
The seven-day player-hour rank for Testing Grounds is #2,187, top 10% of all ranked servers and #369 in North America.
02Current population on Testing Grounds: how busy is it?
3 of 15 slots are filled on Testing Grounds at this moment. Its seven-day average is 3 players; the peak is 9. Its busiest point in the last 48 hours was 12:00 UTC, averaging 5 players.
03Version of Rust on Testing Grounds: which one?
Version for Testing Grounds: Rust network protocol 2634 and build 167398 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Is the performance on Testing Grounds good?
Server fps over the last 48 hours: 30 average, 30 lowest. Entities peaked at 6,421, including buildings, deployables and all other world objects. Peak memory: 1,289 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for Testing Grounds?
With a NA tag, Testing Grounds places itself in North America. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 45.45.239.176:28015.
06How reliable is Testing Grounds, and is it online?
Live status: Testing Grounds is up. About 17 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on Testing Grounds: what do they mean?
gmvanilla (Game mode): Survival in vanilla form; mp15 (Max players): Capacity: 15; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^m (Monthly): Wipes monthly, on the same cycle as the Facepunch force wipe; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): In the server browser it appears under North America: that is the tag set Testing Grounds publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does Testing Grounds show up in Rust Server Now lists and filters?
Testing Grounds appears on the following Rust Server Now lists: Modded Rust servers and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09Testing Grounds wipes on what schedule?
Testing Grounds takes a single wipe each month, the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. It has been running its current world for 9 days 3 hours. The tags list monthly wipes.
10On wipe day, what changes for Testing Grounds?
5 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 13 hours in.
11The map for Testing Grounds: which one?
A procedural map of size 1,200 with seed 2147483647, generated by the game, is in use on Testing Grounds. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12Which rules apply on Testing Grounds, and what settings?
The name Testing Grounds does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Vanilla is its own label: pure Facepunch Rust: rates, kits and rules unchanged. Valve's VAC anti-cheat is not active.
13To join Testing Grounds, what must you do?
In Rust, press F1 and run client.connect 45.45.239.176:28015; or use Launch Rust on this page to connect through Steam.
