- Players now
- 0/500 0% full
- 7-day average
- 0 peak 2
- Rank
- #5,149 ▼ 2692 this week
- World resets
- 10× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 500 on average | 0 | |
|---|---|---|
| Standing#5,149 on player hours | 77 | |
| Uptime44 of the last 48 hours | 92 | |
| Performance254 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 2,692 places this week | 24 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Reset record
19 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 9 Oct | Fri 15:15 | 0 before | – |
| 9 Oct | Fri 14:35 | 0 before | – |
| 7 Oct | Wed 23:25 | 0 before | – |
| 5 Oct | Mon 14:59 | 1 before | – |
| 4 Oct | Sun 23:22 | 1 before | – |
| 4 Oct | Sun 22:03 | 0 before | – |
| 4 Oct | Sun 12:27 | 1 before | – |
| 3 Oct | Sat 16:08 | 1 before | – |
| 3 Oct | Sat 14:15 | 0 before | – |
| 3 Oct | Sat 13:01 | 2 before | – |
| 2 Oct | Fri 16:18 | 0 before | – |
| 2 Oct | Fri 00:54 | 2 before | – |
| 1 Oct FW | Thu 20:22 | 0 before | – |
| 30 Sep | Wed 21:43 | 0 before | – |
| 28 Sep | Mon 21:53 | 0 before | – |
| 28 Sep | Mon 20:31 | 1 before | – |
| 26 Sep | Sat 13:40 | 2 before | – |
| 26 Sep | Sat 13:22 | 84 | 2.3 days |
| 20 Sep | Sun 18:21 | 26 | 5.8 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 20 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 45.43.163.69:28021
- Region
- –
- Max players
- 500
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 20 Sep 2026
Server tags
what each tag it publishes means ·mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp500 | Max players Slot count: 500. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Pickle Rust EU MonthlyEU · no group limit · 50 on averageUnranked47/100
- 2La Cueva Corp. | Eventosgroups of 8+ · 2 on averageUnranked0/100
- 3RustServer_11418groups of 8+ · 2 on averageUnranked0/50
- 4My Untitled Rust Servergroups of 8+ · 2 on averageUnranked1/50
- 5Gridicated 1 Grid Servergroups of 8+ · 2 on averageUnranked1/50
- 6Sadiq Faisca Grimm Juninho Sangroups of 8+ · monthly · 2 on averageUnranked3/100
Briefing
quick answers, from the figures on this page01Where does Wicked Dev sit in the rankings?
In the top 23% of all ranked servers, Wicked Dev holds #5,149 for player hours over the last seven days.
02Current population on Wicked Dev: how busy is it?
0 of 500 slots are filled on Wicked Dev at this moment. Averaging 0 players over seven days, it peaked at 2. Its busiest point in the last 48 hours was 00:00 UTC, averaging 2 players.
03Version of Rust on Wicked Dev: which one?
Version for Wicked Dev: Rust network protocol 2634 and build 167398 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of Wicked Dev: is it smooth?
Average server fps for the last 48 hours was 438; the lowest was 202. Entities peaked at 83,533, including buildings, deployables and all other world objects. Memory usage reached 2,886 MB at its highest. Players feel lag when fps drops and entities climb.
05Where can you find Wicked Dev physically?
For Wicked Dev, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 45.43.163.69:28021.
06Uptime and current status of Wicked Dev: what are they?
Live status: Wicked Dev is up. About 2 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 160 of 168 hours were online, or 95%. 20 September 2026 is when Rust Server Now first saw it.
07The tags on Wicked Dev: what do they mean?
gmrust (Game mode): Standard Rust survival is the game mode; mp500 (Max players): Slot count: 500; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set Wicked Dev publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does Wicked Dev show up in Rust Server Now lists and filters?
Wicked Dev appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
09On what timetable does Wicked Dev wipe?
A new world appears on Wicked Dev every few hours; with no wipe schedule, none of those resets is recorded as a wipe.
10The map for Wicked Dev: which one?
A procedural map of size 5,000 with seed 1337, generated by the game, is in use on Wicked Dev. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Map.
11The rules and settings of Wicked Dev: what are they?
The name Wicked Dev does not state a gather rate. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
12Joining Wicked Dev: what are the steps?
Press F1 in Rust and enter client.connect 45.43.163.69:28021, or click Launch Rust here to open Rust via Steam and join. The server's website: https://wickedrust.net/.
