- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #15,960 top 70%
- Wiped
- 6d 12h ago · 3 Oct, 10:53 UTC
- Next wipe
- – not predictable yet
- Team limit
- quad no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#15,960 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers, #634 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 41.109.197.80:28015
- Region
- –
- Max players
- 50
- Group limit
- quad
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 10:53 UTC
- Hostname
- –
- First seen
- 4 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4| Game | gmsoftcore | Game mode You play softcore here, under an easier ruleset. |
mp50 | Max players Capacity: 50. | |
ts4 | Group limit 4 is the team cap. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build Build 166652. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[EA] Softcore 1quad · monthly · 150 on averageUnranked42/350
- 2[EU] Facepunch Softcore 1EU · quad · monthly · 125 on averageUnranked108/400
- 3Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 66 on averageUnranked49/150
- 4LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 32 on averageUnranked37/200
- 5[RU] Friendly Rust – Vanilla Softcore | 2x2 РусскийEU · quad · monthly · 18 on averageUnranked15/100
- 6[红果十倍]10.10日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on averageUnranked19/200
Briefing
quick answers, from the figures on this page01Ranking of OTCHO among Rust servers: what is it?
In the top 70% of all ranked servers, OTCHO holds #15,960 for player hours over the last seven days. Ranked against quad, it sits at #634.
02Current population on OTCHO: how busy is it?
Right now OTCHO is not online; its last appearance was 4 days 19 hours ago. The average population for the last seven days is 0.
03The Rust version for OTCHO: what is it?
Rust network protocol 2634 and build 166652 on Linux is what OTCHO runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of OTCHO: where?
For OTCHO, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 41.109.197.80:28015.
05Current online status and reliability of OTCHO: what is the data?
Right now OTCHO shows as offline; last seen 4 days 19 hours ago. It was up 5% of the time over the last 4 full days: 5 of 96 hours. 4 October 2026 is when Rust Server Now first saw it.
06What is the meaning of each tag on OTCHO?
The server browser reads these tags from OTCHO: gmsoftcore (Game mode): You play softcore here, under an easier ruleset; mp50 (Max players): Capacity: 50; ts4 (Group limit): 4 is the team cap; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does OTCHO show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry OTCHO are: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last week.
08On what timetable does OTCHO wipe?
OTCHO does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 6 days 12 hours have passed since its current world began.
09What map is running on OTCHO?
A procedural map, generated by the game, is in use on OTCHO.
10Which rules apply on OTCHO, and what settings?
No gather rate appears in the name OTCHO. A maximum of 4 players per group is set (quad). This server runs softcore, Facepunch's lighter mode: part of your loot stays with you. You can fight and raid other players. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is on.
11What is the process to join OTCHO?
In Rust, press F1 and run client.connect 41.109.197.80:28015; or use Launch Rust on this page to connect through Steam.