- Players now
- 0/4 0% full
- 7-day average
- 0 peak –
- Rank
- #15,412 not ranked yet
- Wiped
- 34d 18h ago · 5 Sep, 01:40 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,412 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 37.65.175.124:28015
- Region
- –
- Max players
- 4
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Sep 2026, 01:40 UTC
- Hostname
- –
- First seen
- 19 Sep 2026
Server tags
what each tag it publishes means ·mp4,ptrak,$r?,v2633,gmrust,cs163207,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp4 | Max players Capacity: 4. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs163207 | Build This server runs build 163207. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 480 on averageUnranked566/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 475 on averageUnranked592/675
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 463 on averageUnranked546/575
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked381/375
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 386 on averageUnranked412/480
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 338 on averageUnranked447/500
Briefing
quick answers, from the figures on this page01Ranking of RustFightScenario dev among Rust servers: what is it?
In the top – of all ranked servers, RustFightScenario dev holds #15,412 for player hours over the last seven days.
02How many players are on RustFightScenario dev right now?
RustFightScenario dev was last seen 20 days 7 hours ago and is offline at this moment.
03Version of Rust on RustFightScenario dev: which one?
The Rust build on RustFightScenario dev is network protocol 2633 and build 163207, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04What is the host location for RustFightScenario dev?
For RustFightScenario dev, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 37.65.175.124:28015.
05Uptime and current status of RustFightScenario dev: what are they?
Live status: RustFightScenario dev is down; last seen 20 days 7 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. First seen by Rust Server Now on 19 September 2026.
06How should you read the tags on RustFightScenario dev?
The server browser reads these tags from RustFightScenario dev: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity: 4; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Protocol 2633: match it to join; cs163207 (Build): This server runs build 163207; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does RustFightScenario dev show up in Rust Server Now lists and filters?
These Rust Server Now lists include RustFightScenario dev: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does RustFightScenario dev wipe?
RustFightScenario dev does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 34 days 18 hours.
09Map selection on RustFightScenario dev: what is it?
A procedural map, generated by the game, is in use on RustFightScenario dev.
10Which rules apply on RustFightScenario dev, and what settings?
You will not find a gather rate in the name RustFightScenario dev. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
11Joining RustFightScenario dev: what are the steps?
In Rust, press F1 and run client.connect 37.65.175.124:28015; or use Launch Rust on this page to connect through Steam.