EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
- Players now
- 1/16 6% full
- 7-day average
- 1 peak 1
- Rank
- #4,214 ▼ 1439 this week
- Wiped
- 34d 20h ago · 5 Sep, 18:24 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 16 on average | 3 | |
|---|---|---|
| Standing#4,214 on player hours | 81 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance10 server fps on average | 16 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,439 places this week | 33 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 37.60.224.119:30415
- Region
- –
- Max players
- 16
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Sep 2026, 18:24 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp16 | Max players The server holds 16. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs163207 | Build Build 163207. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 12 on averageUnranked12/100
- 2MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 84 on averageUnranked171/300
- 3AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 09.10EU · groups of 50+ · 100000x · 45 on averageUnranked105/200
- 4HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 42 on averageUnranked66/300
- 5BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 37 on averageUnranked90/200
- 6TMKBUD X1000000|FPS++|HARDPVP|BATTLEFIELD|CLANS|NOLIMIT|EU · groups of 99+ · 1e+06x · weekly · 29 on averageUnranked68/380
Briefing
quick answers, from the figures on this page01Ranking of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun among Rust servers: what is it?
In the top 19% of all ranked servers, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun holds #4,214 for player hours over the last seven days.
02How many players are on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun right now?
1 of 16 slots are filled on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at this moment. Averaging 1 players over seven days, it peaked at 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
03Version of Rust on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: which one?
Version for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: Rust network protocol 2633 and build 163207 on Linux. Steam updates your game so your protocol matches; that is required to join.
04Performance of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: is it smooth?
Average server fps for the last 48 hours was 10; the lowest was 6. 2,782 entities at peak, counting buildings and deployables. Peak memory: 710 MB. The lag players notice comes from low fps and rising entity counts.
05Location of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: where?
No region tag is published by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, yet its name indicates Europe. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 37.60.224.119:30415 is its address.
06Current online status and reliability of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: what is the data?
Live status: EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is up. Reported uptime puts the last restart at roughly 5 days 19 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
gmrust (Game mode): Survival in the standard Rust format; mp16 (Max players): The server holds 16; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Your game must run protocol 2633; cs163207 (Build): Build 163207; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none: that is the tag set EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun show up in Rust Server Now lists and filters?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun appears on the following Rust Server Now lists: Best EU Rust servers, Combat training servers by live count and Rust community servers, live. It appears on the server list when you apply these filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
09EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipes on what schedule?
Too few wipes are recorded for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 34 days 20 hours.
10What map is running on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
A procedural map of size 1,000 with seed 1337, generated by the game, is in use on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
11Which rules apply on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, and what settings?
The name EU | Deadzone Aimtrain | Facechecks/1v1/Speargun does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
12What is the process to join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
In Rust, press F1 and run client.connect 37.60.224.119:30415; or use Launch Rust on this page to connect through Steam.
