- Players now
- 0/100 0% full
- 7-day average
- 0 peak 1
- Rank
- #10,831 top 50%
- Wiped
- 1d 5h ago · 20 Oct, 16:19 UTC
- Next wipe
- 12d 18h Tue 3 Nov, 16:19 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#10,831 on player hours | 50 | |
| Uptime29 of the last 48 hours | 60 | |
| Performance57 server fps on average | 95 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordIts biweekly schedule tag · low confidence
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 20 Oct | Tue 16:19 | 1 before | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 19 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 50% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Intel
- Address
- 37.26.136.61:28115
- Region
- EU
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 20 Oct 2026, 16:19 UTC
- Hostname
- –
- First seen
- 19 Oct 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,^z,^y,^b,^v,EU,gmvanilla,cs167781,ts8| Game | gmvanilla | Game mode Survival in vanilla form. |
mp100 | Max players Capacity: 100. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167781 | Build Build 167781. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Difficulty | ^v | Vanilla Pure Facepunch Rust: rates, kits and rules unchanged. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Carbon is the plugin framework in use. | |
| Region | EU | Europe In the server browser it appears under Europe. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1СЛАБЫЕ РЫЦАРИ |Vanilla+|NoBPWipe|FPS+|16.10EU · groups of 50+ · biweekly · 13 on averageUnranked4/200
- 2[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)EU · groups of 16+ · biweekly · 6 on averageUnranked8/50
- 3РЕЛАКС #2 Х2|Для новичков| No LimitEU · groups of 10+ · biweekly · 3 on averageUnranked2/200
- 4RUST ACADEMY #2 - Modded / СУДНЫЙ ДЕНЬEU · groups of 8+ · biweekly · 3 on averageUnranked1/200
- 5VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10EU · groups of 16+ · 1x · biweekly · 2 on averageUnranked0/300
- 6Le Refuge | 100% PvE,100% Chill , by PackamEU · groups of 8+ · biweekly · 2 on averageUnranked2/50
Briefing
quick answers, from the figures on this page01Where does Waterworld sit in the rankings?
The seven-day player-hour rank for Waterworld is #10,831, top 50% of all ranked servers and #2,306 in Europe.
02Current population on Waterworld: how busy is it?
0 of 100 slots are filled on Waterworld at this moment. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
03Version of Rust on Waterworld: which one?
Version for Waterworld: Rust network protocol 2634 and build 167781 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on Waterworld good?
Server fps over the last 48 hours: 57 average, 40 lowest. Entities peaked at 49,679, including buildings, deployables and all other world objects. The maximum memory used was 2,329 MB. Players feel lag when fps drops and entities climb.
05Location of Waterworld: where?
With a EU tag, Waterworld places itself in Europe. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 37.26.136.61:28115.
06Current online status and reliability of Waterworld: what is the data?
Waterworld reports online at this moment. About 9 hours ago was its last restart, based on reported uptime. 33% uptime over the last 1 full day: 8 of 24 hours online. 19 October 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on Waterworld?
gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): Capacity: 100; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^b (Biweekly): Wipes on a two-week cycle; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): In the server browser it appears under Europe: that is the tag set Waterworld publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does Waterworld appear?
The Rust Server Now lists that carry Waterworld are: Best EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
09On what timetable does Waterworld wipe?
Its tag drives the prediction because too few of Waterworld's wipes are recorded to confirm the schedule. Expect the next wipe on Tuesday 3 November at 16:19 UTC. It has been running its current world for 29 hours. The tags publish a biweekly wipe schedule.
10What map is running on Waterworld?
The map on Waterworld is procedural, size 2,500 with seed 1337, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. The name of the map is: Moldova_X1000.
11Which rules apply on Waterworld, and what settings?
You will not find a gather rate in the name Waterworld. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. You will find Carbon plugins running here. It uses the term vanilla for itself: pure Facepunch Rust: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
12What is the process to join Waterworld?
Press F1 in Rust and enter client.connect 37.26.136.61:28115, or click Launch Rust here to open Rust via Steam and join.
