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Onlinechecked 10m ago · scouted since 13 Sep 2026

[EU] SINMAS DEV SERVER

Modded vanillacarbon
Join server Website
Evaluation 49 Bronze #16,000 on player hours
Players now
0/?
0% full
7-day average
0
peak –
Rank
#16,000
▼ 9551 this week
Wiped
9d 15h
ago · 1 Oct, 17:51 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing29Uptime98Performance50Wipe hold–Momentum20
Populationno average yet –
Standing#16,000 on player hours 29
Uptime47 of the last 48 hours 98
Performance30 server fps on average 50
Wipe holdtoo few wipes seen –
Momentumdown 9,551 places this week 20

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 17:51 0 running
1 Oct Thu 11:15 0 0.3 days
28 Sep Mon 08:21 8 3.1 days

Performance

01020304010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of [EU] SINMAS DEV SERVER
Map
Custom Map
Size
3400
Seed
1337
Address
37.187.132.91:28115
Region
–
Max players
–
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 17:51 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167398,ts8
GamegmvanillaGame mode The mode is vanilla survival.
mp0Max players The server holds 0.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Protocol 2634: match it to join.
cs167398Build Build 167398.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code The region code is blank.
Difficulty^vVanilla Pure Facepunch Rust: rates, kits and rules unchanged.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon This server uses Carbon for plugins.

Flag meanings are Facepunch's.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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  2. 2
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    Unranked
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  3. 3
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    Unranked
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  4. 4
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  5. 5
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    Unranked
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  6. 6
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Briefing

quick answers, from the figures on this page
Current Players
01Where does [EU] SINMAS DEV SERVER sit in the rankings?

In the top 71% of all ranked servers, [EU] SINMAS DEV SERVER holds #16,000 for player hours over the last seven days.

02How many players are on [EU] SINMAS DEV SERVER right now?

The live count on [EU] SINMAS DEV SERVER reads 0 players. It has averaged 0 players across the last seven days.

Server Info
03What Rust version is [EU] SINMAS DEV SERVER on?

Rust network protocol 2634 and build 167398 on Linux is what [EU] SINMAS DEV SERVER runs. Joining requires your game to be on the same protocol; Steam handles the update.

04How smooth is the performance on [EU] SINMAS DEV SERVER?

Server fps over the last 48 hours: 30 average, 30 lowest. 84,370 entities at peak, counting buildings and deployables. The maximum memory used was 2,596 MB. Players feel lag when fps drops and entities climb.

05Where can you find [EU] SINMAS DEV SERVER physically?

Its name points to Europe, even though [EU] SINMAS DEV SERVER publishes no region tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 37.187.132.91:28115.

06How reliable is [EU] SINMAS DEV SERVER, and is it online?

[EU] SINMAS DEV SERVER reports online at this moment. About 3 hours ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. First seen by Rust Server Now on 13 September 2026.

Tags & Lists
07How should you read the tags on [EU] SINMAS DEV SERVER?

gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): The server holds 0; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): This server uses Carbon for plugins: that is the tag set [EU] SINMAS DEV SERVER publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08On which Rust Server Now lists does [EU] SINMAS DEV SERVER appear?

The Rust Server Now lists that carry [EU] SINMAS DEV SERVER are: Best EU Rust servers and Modded Rust servers. Under these filters, it appears on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe data
09[EU] SINMAS DEV SERVER wipes on what schedule?

Wipes on [EU] SINMAS DEV SERVER happen irregularly, leaving no next wipe to forecast. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 9 days 15 hours old.

10On wipe day, what changes for [EU] SINMAS DEV SERVER?

3 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Rules & Settings
11The map for [EU] SINMAS DEV SERVER: which one?

A procedural map of size 3,400 with seed 1337, generated by the game, is in use on [EU] SINMAS DEV SERVER. Size and seed together determine the map, which can be viewed on RustMaps from this page. You will see the map name as: Custom Map.

12Which rules apply on [EU] SINMAS DEV SERVER, and what settings?

You will not find a gather rate in the name [EU] SINMAS DEV SERVER. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. It uses the term vanilla for itself: pure Facepunch Rust: rates, kits and rules unchanged. Valve's VAC anti-cheat is active.

Join Info
13Joining [EU] SINMAS DEV SERVER: what are the steps?

Press F1 in Rust and enter client.connect 37.187.132.91:28115, or click Launch Rust here to open Rust via Steam and join. The server's website: https://sinmas.eu.