- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #15,478 ▼ 7984 this week
- Wiped
- 34d 16h ago · 5 Sep, 15:17 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,478 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 7,984 places this week | 24 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 31.76.51.111:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Sep 2026, 15:17 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmvanilla,cs163207,ts8| Game | gmvanilla | Game mode Survival in vanilla form. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs163207 | Build Build 163207. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 467 on averageUnranked361/350
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 465 on averageUnranked252/225
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 446 on averageUnranked225/225
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked355/375
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 373 on averageUnranked225/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 331 on averageUnranked219/225
Briefing
quick answers, from the figures on this page01Where does Kavkaz Testing sit in the rankings?
In the top 70% of all ranked servers, Kavkaz Testing holds #15,478 for player hours over the last seven days.
02What is the player count on Kavkaz Testing?
Kavkaz Testing was last seen 21 days 13 hours ago and is offline at this moment.
03Version of Rust on Kavkaz Testing: which one?
The Rust build on Kavkaz Testing is network protocol 2633 and build 163207, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04What is the host location for Kavkaz Testing?
For Kavkaz Testing, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 31.76.51.111:28015.
05How reliable is Kavkaz Testing, and is it online?
Live status: Kavkaz Testing is down; last seen 21 days 13 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
06What is the meaning of each tag on Kavkaz Testing?
For the in-game browser, Kavkaz Testing declares the following tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs163207 (Build): Build 163207; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does Kavkaz Testing appear?
These Rust Server Now lists include Kavkaz Testing: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08Kavkaz Testing wipes on what schedule?
Kavkaz Testing does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 34 days 16 hours have passed since its current world began.
09What map is running on Kavkaz Testing?
For Kavkaz Testing, the map is procedural at size 1,200 with seed 12345, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
10The rules and settings of Kavkaz Testing: what are they?
You will not find a gather rate in the name Kavkaz Testing. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. Valve's VAC anti-cheat is not active.
11To join Kavkaz Testing, what must you do?
In Rust, press F1 and run client.connect 31.76.51.111:28015; or use Launch Rust on this page to connect through Steam.
