- Players now
- 1/10 10% full
- 7-day average
- 1 peak 1
- Rank
- #9,317 top 41%
- Wiped
- 15d 14h ago · 24 Sep, 16:12 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 10 on average | 6 | |
|---|---|---|
| Standing#9,317 on player hours | 59 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 31.58.178.10:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 24 Sep 2026, 16:12 UTC
- Hostname
- –
- First seen
- 5 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166629,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166629 | Build Build 166629. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 469 on averageUnranked334/350
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 467 on averageUnranked214/225
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 448 on averageUnranked202/225
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked358/375
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 374 on averageUnranked215/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 332 on averageUnranked185/225
Briefing
quick answers, from the figures on this page01Where does My Staging Test Server sit in the rankings?
In the top 41% of all ranked servers, My Staging Test Server holds #9,317 for player hours over the last seven days.
02Current population on My Staging Test Server: how busy is it?
Offline: My Staging Test Server last responded 2 days 15 hours ago. Averaging 1 players over seven days, it peaked at 1.
03Version of Rust on My Staging Test Server: which one?
Version for My Staging Test Server: Rust network protocol 2634 and build 166629 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find My Staging Test Server physically?
For My Staging Test Server, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 31.58.178.10:28015.
05Uptime and current status of My Staging Test Server: what are they?
Currently offline: My Staging Test Server; last seen 2 days 15 hours ago. Over the last 4 full days, 9 of 96 hours were online, or 9%. First seen by Rust Server Now on 5 October 2026.
06How should you read the tags on My Staging Test Server?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs166629 (Build): Build 166629; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank: that is the tag set My Staging Test Server publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does My Staging Test Server show up in Rust Server Now lists and filters?
These Rust Server Now lists include My Staging Test Server: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does My Staging Test Server wipe?
The record for My Staging Test Server holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 15 days 14 hours.
09The map for My Staging Test Server: which one?
A procedural map, generated by the game, is in use on My Staging Test Server.
10The rules and settings of My Staging Test Server: what are they?
You will not find a gather rate in the name My Staging Test Server. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. You will find it listed under Community in the server browser; it is a community server. VAC, Valve's anti-cheat, is enabled.
11Joining My Staging Test Server: what are the steps?
Press F1 in Rust and enter client.connect 31.58.178.10:28015, or click Launch Rust here to open Rust via Steam and join.