- Players now
- 0/100 0% full
- 7-day average
- 1 peak 2
- Rank
- #4,883 ▲ 41 this week
- Wiped
- 7d 22h ago · 2 Oct, 02:50 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 100 on average | 1 | |
|---|---|---|
| Standing#4,883 on player hours | 79 | |
| Uptime9 of the last 48 hours | 19 | |
| Performance102 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 41 places this week | 50 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 02:50 | 2 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 24.66.56.92:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 02:50 UTC
- Hostname
- –
- First seen
- 15 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp100 | Max players The server holds 100. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Gameplay | ^p | PvE PvE: the world supplies the danger, not other players. |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon This server uses Carbon for plugins. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 240 on averageUnranked304/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 231 on averageUnranked150/2000
- 3TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 84 on averageUnranked23/100
- 4Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 79 on averageUnranked78/250
- 5Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 77 on averageUnranked62/100
- 6[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 77 on averageUnranked94/200
Briefing
quick answers, from the figures on this page01What is the rank position of Dying Light PvE?
The rank for Dying Light PvE is #4,883 on seven-day player hours, in the top 21% of ranked servers.
02Current population on Dying Light PvE: how busy is it?
0 of 100 slots are filled on Dying Light PvE at this moment. Its seven-day average is 1 players; the peak is 2. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
03Version of Rust on Dying Light PvE: which one?
Version for Dying Light PvE: Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on Dying Light PvE good?
Average server fps for the last 48 hours was 102; the lowest was 70. 142,133 entities at peak, counting buildings and deployables. Memory usage reached 3,688 MB at its highest. Players feel lag when fps drops and entities climb.
05Location of Dying Light PvE: where?
For Dying Light PvE, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 24.66.56.92:28015 is its address.
06Uptime and current status of Dying Light PvE: what are they?
Live status: Dying Light PvE is up. The last restart happened around 5 hours ago, according to uptime. Over the last 7 full days, 51 of 168 hours were online, or 30%. First seen by Rust Server Now on 15 September 2026.
07What is the meaning of each tag on Dying Light PvE?
The server browser reads these tags from Dying Light PvE: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): The server holds 100; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^p (PvE): PvE: the world supplies the danger, not other players; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): This server uses Carbon for plugins. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Dying Light PvE appear?
These Rust Server Now lists include Dying Light PvE: Modded Rust servers and Rust PvE servers, ranked by population. It appears on the server list when you apply these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does Dying Light PvE wipe?
The record for Dying Light PvE holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 7 days 22 hours have passed since its current world began.
10On wipe day, what changes for Dying Light PvE?
On average, 2 players was the busiest its recent wipes got. 38 hours after the latest wipe, the crowd peaked.
11Map selection on Dying Light PvE: what is it?
For Dying Light PvE, the map is procedural at size 4,500 with seed 8027312, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. The name of the map is: Custom Map.
12The rules and settings of Dying Light PvE: what are they?
The name Dying Light PvE does not state a gather rate. 8 players per group is the default and the limit here. pve is the game mode, no combat between players. Modded is its browser category: plugins or settings change the game. Plugins in use: Carbon. Valve's VAC anti-cheat is active.
13Joining Dying Light PvE: what are the steps?
To connect, open Rust, press F1, and enter client.connect 24.66.56.92:28015. You can also click Launch Rust here to open the game via Steam and join.
