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Onlinechecked 5m ago · scouted since 13 Sep 2026

WHYPrintRust

Community
Join server
Evaluation 56 Bronze #7,245 on player hours
Players now
0/20
0% full
7-day average
0
peak 2
Rank
#7,245
▲ 960 this week
Wiped
8d 9h
ago · 1 Oct, 23:15 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population1Standing68Uptime98Performance–Wipe hold–Momentum57
Population0 of 20 on average 1
Standing#7,245 on player hours 68
Uptime47 of the last 48 hours 98
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumup 960 places this week 57

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.511.5209:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepFri 4 Sep
00.511.52+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 23:15 2 running
30 Sep Wed 23:26 2 1 days
4 Sep Fri 23:28 0 before 26 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
24.42.149.142:28015
Region
–
Max players
20
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 23:15 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp20Max players Slot count: 20.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Protocol 2634: match it to join.
cs166494Build Game build: 166494.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code The region code is blank.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01What is the rank position of WHYPrintRust?

The rank for WHYPrintRust is #7,245 on seven-day player hours, in the top 32% of ranked servers.

02What is the player count on WHYPrintRust?

The current population on WHYPrintRust is 0, against 20 slots. Its seven-day average is 0 players; the peak is 2. Between the last 48 hours, 23:00 UTC saw the highest average: 2 players.

About Server
03The Rust version for WHYPrintRust: what is it?

Rust network protocol 2634 and build 166494 on Linux is what WHYPrintRust runs. To join, your game must share the protocol; Steam takes care of updating it.

04Location of WHYPrintRust: where?

For WHYPrintRust, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 24.42.149.142:28015.

05Current online status and reliability of WHYPrintRust: what is the data?

WHYPrintRust reports online at this moment. It was up 100% of the time over the last 7 full days: 168 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.

Lists & Tags
06The tags on WHYPrintRust: what do they mean?

The server browser reads these tags from WHYPrintRust: gmrust (Game mode): Standard Rust survival is the game mode; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07Where does WHYPrintRust show up in Rust Server Now lists and filters?

These Rust Server Now lists include WHYPrintRust: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe data
08On what timetable does WHYPrintRust wipe?

Wipes on WHYPrintRust happen irregularly, leaving no next wipe to forecast. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 8 days 9 hours have passed since its current world began.

09What happens on wipe day for WHYPrintRust?

2 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Rules & Settings
10What map is running on WHYPrintRust?

A procedural map, generated by the game, is in use on WHYPrintRust.

11Which rules apply on WHYPrintRust, and what settings?

You will not find a gather rate in the name WHYPrintRust. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is off.

Joining Steps
12Joining WHYPrintRust: what are the steps?

In Rust, press F1 and run client.connect 24.42.149.142:28015; or use Launch Rust on this page to connect through Steam.