- Players now
- 0/20 0% full
- 7-day average
- 0 peak 2
- Rank
- #7,245 ▲ 960 this week
- Wiped
- 8d 9h ago · 1 Oct, 23:15 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 20 on average | 1 | |
|---|---|---|
| Standing#7,245 on player hours | 68 | |
| Uptime47 of the last 48 hours | 98 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 960 places this week | 57 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 13.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 23:15 | 2 | running |
| 30 Sep | Wed 23:26 | 2 | 1 days |
| 4 Sep | Fri 23:28 | 0 before | 26 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 24.42.149.142:28015
- Region
- –
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 23:15 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp20 | Max players Slot count: 20. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166494 | Build Game build: 166494. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 467 on averageUnranked467/450
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 465 on averageUnranked229/300
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 446 on averageUnranked314/250
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked309/350
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 373 on averageUnranked281/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 331 on averageUnranked248/275
Briefing
quick answers, from the figures on this page01What is the rank position of WHYPrintRust?
The rank for WHYPrintRust is #7,245 on seven-day player hours, in the top 32% of ranked servers.
02What is the player count on WHYPrintRust?
The current population on WHYPrintRust is 0, against 20 slots. Its seven-day average is 0 players; the peak is 2. Between the last 48 hours, 23:00 UTC saw the highest average: 2 players.
03The Rust version for WHYPrintRust: what is it?
Rust network protocol 2634 and build 166494 on Linux is what WHYPrintRust runs. To join, your game must share the protocol; Steam takes care of updating it.
04Location of WHYPrintRust: where?
For WHYPrintRust, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 24.42.149.142:28015.
05Current online status and reliability of WHYPrintRust: what is the data?
WHYPrintRust reports online at this moment. It was up 100% of the time over the last 7 full days: 168 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
06The tags on WHYPrintRust: what do they mean?
The server browser reads these tags from WHYPrintRust: gmrust (Game mode): Standard Rust survival is the game mode; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does WHYPrintRust show up in Rust Server Now lists and filters?
These Rust Server Now lists include WHYPrintRust: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08On what timetable does WHYPrintRust wipe?
Wipes on WHYPrintRust happen irregularly, leaving no next wipe to forecast. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 8 days 9 hours have passed since its current world began.
09What happens on wipe day for WHYPrintRust?
2 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
10What map is running on WHYPrintRust?
A procedural map, generated by the game, is in use on WHYPrintRust.
11Which rules apply on WHYPrintRust, and what settings?
You will not find a gather rate in the name WHYPrintRust. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is off.
12Joining WHYPrintRust: what are the steps?
In Rust, press F1 and run client.connect 24.42.149.142:28015; or use Launch Rust on this page to connect through Steam.