RnC 2 | Experimental
- Players now
- 0/30 0% full
- 7-day average
- 0 peak 2
- Rank
- #9,239 top 42%
- Wiped
- 5d 19h ago · 13 Oct, 13:30 UTC
- Next wipe
- 8d 4h Tue 27 Oct, 13:30 UTC
- Team limit
- 10 max biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 30 on average | 0 | |
|---|---|---|
| Standing#9,239 on player hours | 58 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance107 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
0 on recordBiweekly: 14 days after its last wipe
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 13 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 42% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
Intel
- Address
- 23.106.54.134:28025
- Region
- EA
- Max players
- 30
- Group limit
- 10 max
- Wipe schedule
- biweekly
- Last wipe
- 13 Oct 2026, 13:30 UTC
- Hostname
- –
- First seen
- 13 Oct 2026
Server tags
what each tag it publishes means ·mp30,ptrak,$r?,v2634,^b,^r,EA,^p,gmrust,cs167781,ts10,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp30 | Max players The server holds 30. | |
ts10 | Group limit 10 is the team cap. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167781 | Build Game build: 167781. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^b | Biweekly Every fortnight it wipes. |
| Gameplay | ^r | Roleplay Roleplay server. |
^p | PvE You won't fight other players - the world is what kills you. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | EA | East Asia The browser files it under East Asia. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on averageUnranked96/200
- 2[喜相逢] PVE丨仿官原倍丨萌新养老EA · groups of 12+ · biweekly · 11 on averageUnranked14/100
- 3[JP][PvE]mameserver初心者おいで!EA · groups of 8+ · biweekly · 8 on averageUnranked9/65
- 4『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老EA · groups of 8+ · biweekly · 5 on averageUnranked9/100
- 5[PVE][JP] そば鯖 Raidable Bases 初心者大歓迎EA · groups of 16+ · biweekly · 4 on averageUnranked6/50
- 6JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイドEA · groups of 1000+ · 1x · biweekly · 3 on averageUnranked5/69
Briefing
quick answers, from the figures on this page01Ranking of RnC 2 | Experimental among Rust servers: what is it?
The seven-day player-hour rank for RnC 2 | Experimental is #9,239, top 42% of all ranked servers and #443 in Asia.
02What is the player count on RnC 2 | Experimental?
Right now, 0 players occupy the 30 slots on RnC 2 | Experimental. The seven-day average is 0 players, with a peak of 2. Its busiest point in the last 48 hours was 11:00 UTC, averaging 1 players.
03The Rust version for RnC 2 | Experimental: what is it?
Version for RnC 2 | Experimental: Rust network protocol 2634 and build 167781 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on RnC 2 | Experimental?
Server fps over the last 48 hours: 107 average, 12 lowest. Entities reached 68,660 - buildings, deployables and the rest. The maximum memory used was 2,704 MB. Players feel lag when fps drops and entities climb.
05Location of RnC 2 | Experimental: where?
The location RnC 2 | Experimental lists is Asia, indicated by the EA tag. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 23.106.54.134:28025.
06Uptime and current status of RnC 2 | Experimental: what are they?
Right now RnC 2 | Experimental shows as online. The last restart happened around 11 hours ago, according to uptime. 120 of 120 hours up in the last 5 full days; that is 100%. First seen by Rust Server Now on 13 October 2026.
07What is the meaning of each tag on RnC 2 | Experimental?
For the in-game browser, RnC 2 | Experimental declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp30 (Max players): The server holds 30; ts10 (Group limit): 10 is the team cap; v2634 (Protocol): Your game must run protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^b (Biweekly): Every fortnight it wipes; ^r (Roleplay): Roleplay server; ^p (PvE): You won't fight other players - the world is what kills you; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply; EA (East Asia): The browser files it under East Asia. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does RnC 2 | Experimental appear?
RnC 2 | Experimental appears on the following Rust Server Now lists: Modded Rust servers, Rust PvE servers, ranked by population and Roleplay Rust servers. It appears on the server list when you apply these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
09On what timetable does RnC 2 | Experimental wipe?
The estimate for RnC 2 | Experimental's next wipe comes from biweekly: 14 days after its last wipe. Tuesday 27 October at 13:30 UTC is when the next wipe is due. It has been running its current world for 5 days 19 hours. Its tags show a wipe every two weeks.
10What map is running on RnC 2 | Experimental?
For RnC 2 | Experimental, the map is procedural at size 3,500 with seed 6480561, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11The rules and settings of RnC 2 | Experimental: what are they?
You will not find a gather rate in the name RnC 2 | Experimental. The group limit is 10 players. This server runs roleplay, roleplay rules with towns and jobs. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. The VAC anti-cheat from Valve is on.
12Joining RnC 2 | Experimental: what are the steps?
To connect, open Rust, press F1, and enter client.connect 23.106.54.134:28025. You can also click Launch Rust here to open the game via Steam and join. https://discord.com/invite/hTzDrZTVab is where its website lives.
