- Players now
- 0/? 0% full
- 7-day average
- 0 peak –
- Rank
- #15,973 ▲ 566 this week
- Wiped
- 32d 16h ago · 7 Sep, 04:27 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,973 on player hours | 30 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance47 server fps on average | 79 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 566 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 220.158.20.49:28015
- Region
- –
- Max players
- –
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 7 Sep 2026, 04:27 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp0 | Max players The server holds 0. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs165217 | Build This server runs build 165217. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 480 on averageUnranked573/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 475 on averageUnranked573/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 463 on averageUnranked529/550
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked370/400
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 386 on averageUnranked386/450
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 338 on averageUnranked440/500
Briefing
quick answers, from the figures on this page01Ranking of Private among Rust servers: what is it?
The rank for Private is #15,973 on seven-day player hours, in the top 70% of ranked servers.
02How many players are on Private right now?
0 is the current population on Private. It has averaged 0 players across the last seven days.
03What Rust version is Private on?
Version for Private: Rust network protocol 2633 and build 165217 on Linux. Steam updates your game so your protocol matches; that is required to join.
04Is the performance on Private good?
For the last 48 hours, average server fps was 47, with a minimum of 31. Entities peaked at 137,927, including buildings, deployables and all other world objects. Peak memory: 6,609 MB. The lag players notice comes from low fps and rising entity counts.
05Location of Private: where?
For Private, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 220.158.20.49:28015.
06Current online status and reliability of Private: what is the data?
Right now Private shows as online. About 14 days 18 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. 13 September 2026 is when Rust Server Now first saw it.
07How should you read the tags on Private?
For the in-game browser, Private declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): The server holds 0; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does Private appear?
Private appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
09On what timetable does Private wipe?
Too few wipes are recorded for Private to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 32 days 16 hours old.
10What map is running on Private?
The map on Private is procedural, size 5,000 with seed 50000, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11Which rules apply on Private, and what settings?
No gather rate appears in the name Private. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its browser category: it is a community server. Valve's VAC anti-cheat is active.
12To join Private, what must you do?
Press F1 in Rust and enter client.connect 220.158.20.49:28015, or click Launch Rust here to open Rust via Steam and join.
