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Offlinechecked 4d ago · scouted since 30 Sep 2026

MoonRust [261 Devblog]

Modded
Join server
Evaluation 27 Bronze #15,960 on player hours
Players now
0/25
0% full
7-day average
0
peak –
Rank
#15,960
▲ 579 this week
Wiped
6d 11h
ago · 3 Oct, 11:36 UTC
Next wipe
–
no rhythm it keeps
Team limit
not published
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime–Performance–Wipe hold–Momentum52
Population0 of 25 on average 0
Standing#15,960 on player hours 30
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumup 579 places this week 52

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

4 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
0
players, last three wipes
DateTimePeakLasted
3 Oct Sat 10:37 0 before running
2 Oct Fri 15:39 0 before –
2 Oct Fri 07:07 0 before –
1 Oct Thu 06:34 0 before –

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
217.87.231.46:28015
Region
–
Max players
25
Group limit
not published
Wipe schedule
–
Last wipe
3 Oct 2026, 11:36 UTC
Hostname
–
First seen
30 Sep 2026

Server tags

what each tag it publishes means · mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded
GamegmrustGame mode Survival in the standard Rust format.
mp25Max players Slot count: 25.
v2332Protocol Game protocol 2332 - same version required to connect.
ptrakNetworking Network layer: RakNet, the game's default.
Mods and accessoxideOxide This server uses Oxide (uMod) for plugins.
moddedModded Modded category: plugins or changed settings apply.
Otherh955eb6e7Custom tag Not part of the standard tag set - the owner or a plugin put it there.
stokCustom tag Not part of the standard tag set - the owner or a plugin put it there.

Flag meanings are Facepunch's.

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  4. 4
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  5. 5
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Briefing

quick answers, from the figures on this page
Current Players
01Where does MoonRust [261 Devblog] sit in the rankings?

In the top 70% of all ranked servers, MoonRust [261 Devblog] holds #15,960 for player hours over the last seven days.

02Current population on MoonRust [261 Devblog]: how busy is it?

MoonRust [261 Devblog] was last seen 4 days 8 hours ago and is offline at this moment. The average population for the last seven days is 0.

Server Info
03What Rust version is MoonRust [261 Devblog] on?

The Rust build on MoonRust [261 Devblog] is network protocol 2332, on Windows. To join, your game must share the protocol; Steam takes care of updating it.

04Location of MoonRust [261 Devblog]: where?

There is no region published by MoonRust [261 Devblog]. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 217.87.231.46:28015 is its address.

05Current online status and reliability of MoonRust [261 Devblog]: what is the data?

Right now MoonRust [261 Devblog] shows as offline; last seen 4 days 8 hours ago. Over the last 7 full days, 39 of 168 hours were online, or 23%. Its first appearance in Rust Server Now data was on 30 September 2026.

Server Tags
06How should you read the tags on MoonRust [261 Devblog]?

The server browser reads these tags from MoonRust [261 Devblog]: gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): Slot count: 25; v2332 (Protocol): Game protocol 2332 - same version required to connect; ptrak (Networking): Network layer: RakNet, the game's default; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Modded category: plugins or changed settings apply; h955eb6e7 (Custom tag): Not part of the standard tag set - the owner or a plugin put it there; stok (Custom tag): Not part of the standard tag set - the owner or a plugin put it there. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07Where does MoonRust [261 Devblog] show up in Rust Server Now lists and filters?

These Rust Server Now lists include MoonRust [261 Devblog]: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.

Wipe Info
08On what timetable does MoonRust [261 Devblog] wipe?

No next wipe can be predicted: MoonRust [261 Devblog] wipes at irregular times. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 6 days 11 hours old.

09What does MoonRust [261 Devblog] look like on wipe day?

0 players on average marked the busiest point of its recent wipes.

Settings & Rules
10The map for MoonRust [261 Devblog]: which one?

Procedural map: MoonRust [261 Devblog] uses one generated by the game.

11Which rules apply on MoonRust [261 Devblog], and what settings?

You will not find a gather rate in the name MoonRust [261 Devblog]. The server does not publish a group limit. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. VAC, Valve's anti-cheat, is enabled.

Joining Steps
12Joining MoonRust [261 Devblog]: what are the steps?

In Rust, press F1 and run client.connect 217.87.231.46:28015; or use Launch Rust on this page to connect through Steam.