- Players now
- 0/30 0% full
- 7-day average
- 0 peak 1
- Rank
- #13,506 ▼ 40 this week
- Wiped
- 4d 0h ago · 6 Oct, 10:53 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- solo no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 30 on average | 0 | |
|---|---|---|
| Standing#13,506 on player hours | 41 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance93 server fps on average | 100 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumdown 40 places this week | 50 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.7 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 6 Oct | Tue 10:53 | 1 | running |
| 17 Sep | Thu 10:39 | 1 | 19 days |
| 15 Sep | Tue 00:57 | 1 | 2.4 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 59% of all ranked servers, #194 of the solo servers. Ranked on player hours over the last seven days.
Intel
- Address
- 216.245.177.46:28015
- Region
- –
- Max players
- 30
- Group limit
- solo
- Wipe schedule
- –
- Last wipe
- 6 Oct 2026, 10:53 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp30,ptrak,$r?,v2634,gmrust,cs166652,ts1| Game | gmrust | Game mode Survival in the standard Rust format. |
mp30 | Max players Capacity: 30. | |
ts1 | Group limit Teams cap at 1. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build Build 166652. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Enjoy - Solo only Monthly, no BP wipes. True Vanilla.EU · solo · monthly · 133 on averageUnranked121/165
- 2Rustafied.com - EU SoloEU · solo · weekly · 125 on averageUnranked187/200
- 3Rustafied.com - US SoloNA · solo · weekly · 104 on averageUnranked87/100
- 4Lone Wolf Rust | Solo Only, Monthly, Vanilla, No BP WipesNA · solo · monthly · 89 on averageUnranked43/100
- 5独角兽|10.8号|清档|独狼|萌新EA · solo · weekly · 62 on averageUnranked10/200
- 6RustForNoobs.com | SOLO ONLY | Weekly | EUEU · solo · weekly · 43 on averageUnranked60/100
Briefing
quick answers, from the figures on this page01Ranking of Test Server among Rust servers: what is it?
The rank for Test Server is #13,506 on seven-day player hours, in the top 59% of ranked servers. The solo group places it at #194.
02Current population on Test Server: how busy is it?
0 of 30 slots are filled on Test Server at this moment. The seven-day average is 0 players, with a peak of 1.
03What Rust version is Test Server on?
Rust network protocol 2634 and build 166652 on Windows is what Test Server runs. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of Test Server: is it smooth?
Server fps over the last 48 hours: 93 average, 77 lowest. Entities peaked at 88,522, including buildings, deployables and all other world objects. The maximum memory used was 2,910 MB. Low fps plus a growing entity count equals lag for players.
05Location of Test Server: where?
No region is published by Test Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 216.245.177.46:28015.
06How reliable is Test Server, and is it online?
Right now Test Server shows as online. The last restart happened around 3 days 22 hours ago, according to uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. First seen by Rust Server Now on 13 September 2026.
07What is the meaning of each tag on Test Server?
gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Capacity: 30; ts1 (Group limit): Teams cap at 1; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank: that is the tag set Test Server publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Test Server appear?
Test Server appears on the following Rust Server Now lists: Rust community servers, live and Solo Rust servers. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo; Last wipe: In the last week.
09Test Server wipes on what schedule?
Wipes on Test Server happen irregularly, leaving no next wipe to forecast. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 4 days old.
10What does Test Server look like on wipe day?
The average busiest point of its recent wipes was 1 players. 28 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. If not, it dropped below half by day 2.
11Map selection on Test Server: what is it?
The map on Test Server is procedural, size 4,000 with seed 3513435846, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on Test Server, and what settings?
The name Test Server does not state a gather rate. No teams are allowed; it is solo only. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
13Joining Test Server: what are the steps?
In Rust, press F1 and run client.connect 216.245.177.46:28015; or use Launch Rust on this page to connect through Steam.
