- Players now
- 1/10 10% full
- 7-day average
- 0 peak –
- Rank
- #14,087 ▼ 1853 this week
- Wiped
- 14d 22h ago · 25 Sep, 20:31 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#14,087 on player hours | 39 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,853 places this week | 43 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 213.34.226.146:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 25 Sep 2026, 20:31 UTC
- Hostname
- –
- First seen
- 25 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs165217 | Build Build 165217. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 457 on averageUnranked590/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 445 on averageUnranked556/575
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 422 on averageUnranked550/575
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 409 on averageUnranked420/450
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 351 on averageUnranked422/480
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 322 on averageUnranked470/500
Briefing
quick answers, from the figures on this page01What is the rank position of DeepSea Algorithm Test?
In the top 61% of all ranked servers, DeepSea Algorithm Test holds #14,087 for player hours over the last seven days.
02Current population on DeepSea Algorithm Test: how busy is it?
DeepSea Algorithm Test was last seen 14 days 21 hours ago and is offline at this moment.
03The Rust version for DeepSea Algorithm Test: what is it?
The Rust build on DeepSea Algorithm Test is network protocol 2633 and build 165217, on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04What is the host location for DeepSea Algorithm Test?
For DeepSea Algorithm Test, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 213.34.226.146:28015.
05How reliable is DeepSea Algorithm Test, and is it online?
Live status: DeepSea Algorithm Test is down; last seen 14 days 21 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. Its first appearance in Rust Server Now data was on 25 September 2026.
06How should you read the tags on DeepSea Algorithm Test?
The server browser reads these tags from DeepSea Algorithm Test: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does DeepSea Algorithm Test show up in Rust Server Now lists and filters?
These Rust Server Now lists include DeepSea Algorithm Test: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does DeepSea Algorithm Test wipe?
The record for DeepSea Algorithm Test holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 14 days 22 hours.
09What map is running on DeepSea Algorithm Test?
Procedural map: DeepSea Algorithm Test uses one generated by the game.
10Which rules apply on DeepSea Algorithm Test, and what settings?
The name DeepSea Algorithm Test does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
11What is the process to join DeepSea Algorithm Test?
To connect, open Rust, press F1, and enter client.connect 213.34.226.146:28015. You can also click Launch Rust here to open the game via Steam and join.