[Uz/Ru/Kz] #2 UzRust - Classic
- Players now
- 0/100 0% full
- 7-day average
- 0 peak 3
- Rank
- #4,393 ▲ 610 this week
- Wiped
- 9d 1h ago · 1 Oct, 18:57 UTC
- Next wipe
- 4d 22h Thu 15 Oct, 18:57 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#4,393 on player hours | 81 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance208 server fps on average | 100 | |
| Wipe hold100% of wipes kept half their crowd | 100 | |
| Momentumup 610 places this week | 57 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
2 on recordIts biweekly schedule tag · low confidence
- usual gap
- 14.3 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:57 | 1 | running |
| 17 Sep | Thu 12:48 | 2 | 14.3 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 19% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.
Intel
- Address
- 213.230.109.15:28025
- Region
- EA
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 1 Oct 2026, 18:57 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp100 | Max players Capacity: 100. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Difficulty | ^v | Vanilla Vanilla in the full sense: nothing about rates, kits or rules is changed. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | EA | East Asia East Asia is the browser listing for this server. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 15 on averageUnranked2/100
- 2[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/2~10/15EA · no group limit · biweekly · 4 on averageUnranked3/20
- 3瞌睡熊『5倍10废|10.10|萌新首选|无权限』EA · groups of 8+ · biweekly · 4 on averageUnranked5/100
- 4[JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 3 on averageUnranked2/50
- 5[JPN] Apple Server | PvP | Vanilla | 2WeeklyEA · groups of 8+ · biweekly · 3 on averageUnranked0/50
- 6cczsbwd/solo/独狼/原倍半月清/月图/公益服EA · no group limit · biweekly · 2 on averageUnranked1/50
Briefing
quick answers, from the figures on this page01What is the rank position of [Uz/Ru/Kz] #2 UzRust - Classic?
In Asia, [Uz/Ru/Kz] #2 UzRust - Classic is #346; globally, #4,393 on player hours over the last seven days, in the top 19% of ranked servers.
02How many players are on [Uz/Ru/Kz] #2 UzRust - Classic right now?
Right now, 0 players occupy the 100 slots on [Uz/Ru/Kz] #2 UzRust - Classic. Averaging 0 players over seven days, it peaked at 3. Its busiest point in the last 48 hours was 11:00 UTC, averaging 2 players.
03The Rust version for [Uz/Ru/Kz] #2 UzRust - Classic: what is it?
Rust network protocol 2634 and build 167398 on Windows is what [Uz/Ru/Kz] #2 UzRust - Classic runs. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of [Uz/Ru/Kz] #2 UzRust - Classic: is it smooth?
Average server fps for the last 48 hours was 208; the lowest was 177. 45,571 entities at peak, counting buildings and deployables. Memory usage reached 2,134 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05What is the host location for [Uz/Ru/Kz] #2 UzRust - Classic?
The location [Uz/Ru/Kz] #2 UzRust - Classic lists is Asia, indicated by the EA tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 213.230.109.15:28025.
06Uptime and current status of [Uz/Ru/Kz] #2 UzRust - Classic: what are they?
[Uz/Ru/Kz] #2 UzRust - Classic reports online at this moment. About 17 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on [Uz/Ru/Kz] #2 UzRust - Classic?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes on a two-week cycle; ^v (Vanilla): Vanilla in the full sense: nothing about rates, kits or rules is changed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply; EA (East Asia): East Asia is the browser listing for this server: that is the tag set [Uz/Ru/Kz] #2 UzRust - Classic publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does [Uz/Ru/Kz] #2 UzRust - Classic show up in Rust Server Now lists and filters?
[Uz/Ru/Kz] #2 UzRust - Classic appears on the following Rust Server Now lists: Modded Rust servers. Under these filters, it appears on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
09[Uz/Ru/Kz] #2 UzRust - Classic wipes on what schedule?
The prediction follows its tag: too few of [Uz/Ru/Kz] #2 UzRust - Classic's wipes are on record to confirm the schedule. Thursday 15 October at 18:57 UTC is when the next wipe is due. 9 days 1 hours have passed since its current world began. A wipe schedule of every two weeks appears in its tags.
10On wipe day, what changes for [Uz/Ru/Kz] #2 UzRust - Classic?
On average, 2 players was the busiest its recent wipes got. 3 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 100% of its recent wipes.
11Map selection on [Uz/Ru/Kz] #2 UzRust - Classic: what is it?
For [Uz/Ru/Kz] #2 UzRust - Classic, the map is procedural at size 3,000 with seed 1974910435, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12Which rules apply on [Uz/Ru/Kz] #2 UzRust - Classic, and what settings?
You will not find a gather rate in the name [Uz/Ru/Kz] #2 UzRust - Classic. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. It uses the term vanilla for itself: vanilla in the full sense: nothing about rates, kits or rules is changed. VAC, Valve's anti-cheat, is enabled.
13What is the process to join [Uz/Ru/Kz] #2 UzRust - Classic?
In Rust, press F1 and run client.connect 213.230.109.15:28025; or use Launch Rust on this page to connect through Steam. The server's website: https://uzrust.uz.
![Map of [Uz/Ru/Kz] #2 UzRust - Classic](/servers/213.230.109.15:28027/map.webp?v=c1a1b2e179)