DeadZone Vanilla | Monthly | EU | LARGE
- Players now
- 0/100 0% full
- 7-day average
- 0 peak 3
- Rank
- #6,339 ▼ 214 this week
- Wiped
- 8d 12h ago · 1 Oct, 18:33 UTC
- Next wipe
- 26d 11h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#6,339 on player hours | 72 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance50 server fps on average | 83 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 214 places this week | 48 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 17:44 | 3 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 28% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.
Intel
- Address
- 212.4.138.244:28041
- Region
- EU
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 18:33 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,^z,^y,^m,EU,gmrust,cs167398,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp100 | Max players Capacity: 100. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^m | Monthly Wipes monthly, on the same cycle as the Facepunch force wipe. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Carbon is the plugin framework in use. | |
| Region | EU | Europe In the server browser it appears under Europe. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 120 on averageUnranked33/1000
- 2STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 104 on averageUnranked14/300
- 3666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 93 on averageUnranked8/750
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 91 on averageUnranked11/700
- 5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 04.10EU · groups of 16+ · monthly · 90 on averageUnranked8/700
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 88 on averageUnranked73/1000
Briefing
quick answers, from the figures on this page01Where does DeadZone Vanilla | Monthly | EU | LARGE sit in the rankings?
The seven-day player-hour rank for DeadZone Vanilla | Monthly | EU | LARGE is #6,339, top 28% of all ranked servers and #1,840 in Europe.
02What is the player count on DeadZone Vanilla | Monthly | EU | LARGE?
Right now, 0 players occupy the 100 slots on DeadZone Vanilla | Monthly | EU | LARGE. Its seven-day average is 0 players; the peak is 3. The 48-hour peak time is 12:00 UTC, when it averaged 0 players.
03The Rust version for DeadZone Vanilla | Monthly | EU | LARGE: what is it?
Rust network protocol 2634 and build 167398 on Linux is what DeadZone Vanilla | Monthly | EU | LARGE runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on DeadZone Vanilla | Monthly | EU | LARGE good?
Average server fps for the last 48 hours was 50; the lowest was 49. 108,686 entities at peak, counting buildings and deployables. The maximum memory used was 3,818 MB. Players feel lag when fps drops and entities climb.
05Location of DeadZone Vanilla | Monthly | EU | LARGE: where?
With a EU tag, DeadZone Vanilla | Monthly | EU | LARGE places itself in Europe. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 212.4.138.244:28041.
06Current online status and reliability of DeadZone Vanilla | Monthly | EU | LARGE: what is the data?
Live status: DeadZone Vanilla | Monthly | EU | LARGE is up. Reported uptime puts the last restart at roughly 3 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07What is the meaning of each tag on DeadZone Vanilla | Monthly | EU | LARGE?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^m (Monthly): Wipes monthly, on the same cycle as the Facepunch force wipe; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): In the server browser it appears under Europe: that is the tag set DeadZone Vanilla | Monthly | EU | LARGE publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does DeadZone Vanilla | Monthly | EU | LARGE appear?
The Rust Server Now lists that carry DeadZone Vanilla | Monthly | EU | LARGE are: Best EU Rust servers and Modded Rust servers. It appears on the server list when you apply these filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09On what timetable does DeadZone Vanilla | Monthly | EU | LARGE wipe?
Once a month, DeadZone Vanilla | Monthly | EU | LARGE wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. This world is 8 days 12 hours old. The tags list monthly wipes.
10What happens on wipe day for DeadZone Vanilla | Monthly | EU | LARGE?
On average, 3 players was the busiest its recent wipes got. The latest wipe saw its peak 41 hours in.
11Map selection on DeadZone Vanilla | Monthly | EU | LARGE: what is it?
For DeadZone Vanilla | Monthly | EU | LARGE, the map is procedural at size 4,250 with seed 2026, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12Which rules apply on DeadZone Vanilla | Monthly | EU | LARGE, and what settings?
You will not find a gather rate in the name DeadZone Vanilla | Monthly | EU | LARGE. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.
13What is the process to join DeadZone Vanilla | Monthly | EU | LARGE?
Press F1 in Rust and enter client.connect 212.4.138.244:28041, or click Launch Rust here to open Rust via Steam and join. https://dzrust.eu/ is where its website lives.
