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122,966 playing Find a server
Onlinechecked 11m ago · scouted since 21 Sep 2026

Freddies Hell Re-Run

Modded vanillaoxide
Join server
Evaluation 60 Bronze #6,769 on player hours
Players now
1/20
5% full
7-day average
0
peak 3
Rank
#6,769
▲ 2205 this week
Wiped
7d 1h
ago · 3 Oct, 15:49 UTC
Next wipe
26d 1h
Thu 5 Nov, 19:00 UTC
Team limit
8
monthly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population1Standing70Uptime65Performance100Wipe hold–Momentum66
Population0 of 20 on average 1
Standing#6,769 on player hours 70
Uptime31 of the last 48 hours 65
Performance138 server fps on average 100
Wipe holdtoo few wipes seen –
Momentumup 2,205 places this week 66

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123410:0016:0022:0004:0010:0016:00

Hourly average and peak, UTC.

Wipe record

4 on record
Next wipe
Thursday 5 November19:00 UTC · in 26d 1h

The force wipe · high confidence

usual gap
1.7 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
4
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
3 Oct Sat 15:49 3 running
24 Sep Thu 20:31 4 8.8 days
23 Sep Wed 16:15 4 1.2 days
22 Sep Tue 00:15 3 1.7 days

Performance

010020030040010:0016:0022:0004:0010:0016:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 21 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep28 Sep3 Oct6 Oct10 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Freddies Hell Re-Run
Map
Procedural Map
Size
3300
Seed
1
Open on RustMaps
Address
208.52.146.13:10015
Region
–
Max players
20
Group limit
8, the default
Wipe schedule
monthly
Last wipe
3 Oct 2026, 15:49 UTC
Hostname
–
First seen
21 Sep 2026

Server tags

what each tag it publishes means · mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp20Max players The server holds 20.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Your game must run protocol 2634.
cs167398Build Build 167398.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code Region code: none.
Wipe schedule^mMonthly Monthly wipes, timed to Facepunch's force wipe.
Difficulty^vVanilla Vanilla in the full sense: nothing about rates, kits or rules is changed.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Where does Freddies Hell Re-Run sit in the rankings?

In the top 30% of all ranked servers, Freddies Hell Re-Run holds #6,769 for player hours over the last seven days.

02How many players are on Freddies Hell Re-Run right now?

1 of 20 slots are filled on Freddies Hell Re-Run at this moment. The seven-day average is 0 players, with a peak of 3.

About Server
03What Rust version is Freddies Hell Re-Run on?

Rust network protocol 2634 and build 167398 on Linux is what Freddies Hell Re-Run runs. Steam updates your game so your protocol matches; that is required to join.

04Performance of Freddies Hell Re-Run: is it smooth?

Server fps over the last 48 hours: 138 average, 93 lowest. 58,073 entities at peak, counting buildings and deployables. Peak memory: 2,375 MB. Low fps plus a growing entity count equals lag for players.

05Location of Freddies Hell Re-Run: where?

There is no region published by Freddies Hell Re-Run. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 208.52.146.13:10015.

06Current online status and reliability of Freddies Hell Re-Run: what is the data?

Right now Freddies Hell Re-Run shows as online. About 29 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 111 of 168 hours were online, or 66%. First seen by Rust Server Now on 21 September 2026.

Server Tags
07The tags on Freddies Hell Re-Run: what do they mean?

gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): The server holds 20; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): Vanilla in the full sense: nothing about rates, kits or rules is changed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set Freddies Hell Re-Run publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does Freddies Hell Re-Run show up in Rust Server Now lists and filters?

These Rust Server Now lists include Freddies Hell Re-Run: Modded Rust servers. It appears on the server list when you apply these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Wipe Schedule
09On what timetable does Freddies Hell Re-Run wipe?

Freddies Hell Re-Run takes a single wipe each month, the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. It has been running its current world for 7 days 1 hours. The tags list monthly wipes.

10What happens on wipe day for Freddies Hell Re-Run?

The average busiest point of its recent wipes was 4 players. 25 hours after the latest wipe, the crowd peaked.

Server Rules
11The map for Freddies Hell Re-Run: which one?

For Freddies Hell Re-Run, the map is procedural at size 3,300 with seed 1, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12The rules and settings of Freddies Hell Re-Run: what are they?

The name Freddies Hell Re-Run does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Vanilla is its own label: vanilla in the full sense: nothing about rates, kits or rules is changed. Valve's VAC anti-cheat is active.

Join Info
13Joining Freddies Hell Re-Run: what are the steps?

Press F1 in Rust and enter client.connect 208.52.146.13:10015, or click Launch Rust here to open Rust via Steam and join.