- Players now
- 1/500 0% full
- 7-day average
- 0 peak 2
- Rank
- #4,548 ▼ 223 this week
- Wiped
- 31d 11h ago · 10 Sep, 02:34 UTC
- Next wipe
- 25d 4h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 500 on average | 0 | |
|---|---|---|
| Standing#4,548 on player hours | 80 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance125 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 223 places this week | 48 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
0 on recordThe force wipe
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 207.216.54.49:28025
- Region
- –
- Max players
- 500
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 10 Sep 2026, 02:34 UTC
- Hostname
- router.keithscomputers.ca:28025
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp500,ptrak,$r?,v2634,^m,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp500 | Max players The server holds 500. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build Build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^m | Monthly Every month it wipes, together with Facepunch's force wipe. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 110 on averageUnranked144/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 94 on averageUnranked37/1000
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 80 on averageUnranked106/1000
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 04.10EU · groups of 16+ · monthly · 76 on averageUnranked218/700
- 5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 75 on averageUnranked448/1000
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 72 on averageUnranked16/700
Briefing
quick answers, from the figures on this page01Where does Dook's Dungeon sit in the rankings?
In the top 20% of all ranked servers, Dook's Dungeon holds #4,548 for player hours over the last seven days.
02Current population on Dook's Dungeon: how busy is it?
Right now, 1 players occupy the 500 slots on Dook's Dungeon. Averaging 0 players over seven days, it peaked at 2. The 48-hour peak time is 03:00 UTC, when it averaged 2 players.
03Version of Rust on Dook's Dungeon: which one?
Rust network protocol 2634 and build 167398 on Linux is what Dook's Dungeon runs. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on Dook's Dungeon?
For the last 48 hours, average server fps was 125, with a minimum of 89. Entities reached 122,780 - buildings, deployables and the rest. Memory usage reached 3,449 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Location of Dook's Dungeon: where?
For Dook's Dungeon, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 207.216.54.49:28025.
06Uptime and current status of Dook's Dungeon: what are they?
Right now Dook's Dungeon shows as online. The last restart happened around 48 minutes ago, according to uptime. 150 of 168 hours up in the last 7 full days; that is 89%. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on Dook's Dungeon?
For the in-game browser, Dook's Dungeon declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): The server holds 500; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^m (Monthly): Every month it wipes, together with Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Operator of Dook's Dungeon: who runs it?
Dook's Dungeon and 1 other server we track share a keithscomputers.ca hostname, so they are most likely run by the same operator.
09Where does Dook's Dungeon show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Dook's Dungeon are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
10On what timetable does Dook's Dungeon wipe?
From the force wipe, Dook's Dungeon's next wipe is estimated. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 31 days 11 hours have passed since its current world began. The tags list monthly wipes.
11The map for Dook's Dungeon: which one?
For Dook's Dungeon, the map is procedural at size 4,500 with seed 1337420, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12The rules and settings of Dook's Dungeon: what are they?
You will not find a gather rate in the name Dook's Dungeon. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
13What is the process to join Dook's Dungeon?
Press F1 in Rust and enter client.connect 207.216.54.49:28025, or click Launch Rust here to open Rust via Steam and join. The server's website: https://discord.com/invite/bG9qzKBW.