- Players now
- 0/100 0% full
- 7-day average
- 0 peak –
- Rank
- #15,643 ▲ 194 this week
- Wiped
- 28d 0h ago · 11 Sep, 20:46 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,643 on player hours | 29 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 194 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 2.87.108.187:35005
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 11 Sep 2026, 20:46 UTC
- Hostname
- –
- First seen
- 24 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp100 | Max players The server holds 100. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs165217 | Build Game build: 165217. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 480 on averageUnranked518/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 475 on averageUnranked526/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 463 on averageUnranked501/550
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked386/400
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 386 on averageUnranked354/450
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 338 on averageUnranked418/500
Briefing
quick answers, from the figures on this page01Where does Tin & Blood sit in the rankings?
The rank for Tin & Blood is #15,643 on seven-day player hours, in the top 71% of ranked servers.
02What is the player count on Tin & Blood?
Right now Tin & Blood is not online; its last appearance was 15 days 11 hours ago.
03Version of Rust on Tin & Blood: which one?
The Rust build on Tin & Blood is network protocol 2633 and build 165217, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Location of Tin & Blood: where?
There is no region published by Tin & Blood. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 2.87.108.187:35005 is its address.
05Current online status and reliability of Tin & Blood: what is the data?
Currently offline: Tin & Blood; last seen 15 days 11 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. 24 September 2026 is when Rust Server Now first saw it.
06How should you read the tags on Tin & Blood?
gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): The server holds 100; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set: that is the tag set Tin & Blood publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does Tin & Blood show up in Rust Server Now lists and filters?
Tin & Blood appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08Tin & Blood wipes on what schedule?
Too few wipes are recorded for Tin & Blood to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 28 days.
09Map selection on Tin & Blood: what is it?
Procedural map: Tin & Blood uses one generated by the game.
10Which rules apply on Tin & Blood, and what settings?
The name Tin & Blood does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. The VAC anti-cheat from Valve is on.
11Joining Tin & Blood: what are the steps?
In Rust, press F1 and run client.connect 2.87.108.187:35005; or use Launch Rust on this page to connect through Steam.