- Players now
- 0/100 0% full
- 7-day average
- 0 peak –
- Rank
- #15,445 ▲ 158 this week
- Wiped
- 28d 0h ago · 11 Sep, 20:46 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,445 on player hours | 33 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 158 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 21 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 2.84.252.145:35005
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 11 Sep 2026, 20:46 UTC
- Hostname
- –
- First seen
- 21 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp100 | Max players Slot count: 100. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs164530 | Build Game build: 164530. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 480 on averageUnranked547/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 475 on averageUnranked546/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 463 on averageUnranked503/550
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked374/400
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 386 on averageUnranked368/450
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 338 on averageUnranked426/500
Briefing
quick answers, from the figures on this page01Ranking of Tin & Blood among Rust servers: what is it?
The rank for Tin & Blood is #15,445 on seven-day player hours, in the top 67% of ranked servers.
02What is the player count on Tin & Blood?
Offline: Tin & Blood last responded 18 days 6 hours ago.
03Version of Rust on Tin & Blood: which one?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Steam updates your game so your protocol matches; that is required to join.
04Where can you find Tin & Blood physically?
There is no region published by Tin & Blood. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 2.84.252.145:35005 is its address.
05Current online status and reliability of Tin & Blood: what is the data?
Right now Tin & Blood shows as offline; last seen 18 days 6 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. 21 September 2026 is when Rust Server Now first saw it.
06The tags on Tin & Blood: what do they mean?
The server browser reads these tags from Tin & Blood: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does Tin & Blood show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Tin & Blood are: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does Tin & Blood wipe?
Too few wipes are recorded for Tin & Blood to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 28 days have passed since its current world began.
09What map is running on Tin & Blood?
A procedural map of size 6,000 with seed 1789661113, generated by the game, is in use on Tin & Blood. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
10Which rules apply on Tin & Blood, and what settings?
You will not find a gather rate in the name Tin & Blood. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its browser category: it is a community server. VAC, Valve's anti-cheat, is enabled.
11What is the process to join Tin & Blood?
Press F1 in Rust and enter client.connect 2.84.252.145:35005, or click Launch Rust here to open Rust via Steam and join.
