- Players now
- 0/100 0% full
- 7-day average
- 0 peak –
- Rank
- #15,643 ▲ 194 this week
- Wiped
- 28d 1h ago · 11 Sep, 20:46 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,643 on player hours | 29 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 194 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 2.84.251.87:35005
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 11 Sep 2026, 20:46 UTC
- Hostname
- –
- First seen
- 24 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp100 | Max players Capacity: 100. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs165217 | Build Build 165217. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 479 on averageUnranked480/525
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 473 on averageUnranked486/550
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on averageUnranked428/500
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked387/400
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 384 on averageUnranked311/390
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 337 on averageUnranked371/500
Briefing
quick answers, from the figures on this page01Where does Tin & Blood sit in the rankings?
In the top 71% of all ranked servers, Tin & Blood holds #15,643 for player hours over the last seven days.
02What is the player count on Tin & Blood?
Offline: Tin & Blood last responded 15 days 12 hours ago.
03The Rust version for Tin & Blood: what is it?
The Rust build on Tin & Blood is network protocol 2633 and build 165217, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Where can you find Tin & Blood physically?
No region is published by Tin & Blood. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 2.84.251.87:35005.
05How reliable is Tin & Blood, and is it online?
Currently offline: Tin & Blood; last seen 15 days 12 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. 24 September 2026 is when Rust Server Now first saw it.
06The tags on Tin & Blood: what do they mean?
The server browser reads these tags from Tin & Blood: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Capacity: 100; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs165217 (Build): Build 165217; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07On which Rust Server Now lists does Tin & Blood appear?
The Rust Server Now lists that carry Tin & Blood are: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does Tin & Blood wipe?
Tin & Blood does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 28 days 1 hours have passed since its current world began.
09Map selection on Tin & Blood: what is it?
A procedural map, generated by the game, is in use on Tin & Blood.
10Which rules apply on Tin & Blood, and what settings?
No gather rate appears in the name Tin & Blood. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. VAC, Valve's anti-cheat, is enabled.
11What is the process to join Tin & Blood?
Press F1 in Rust and enter client.connect 2.84.251.87:35005, or click Launch Rust here to open Rust via Steam and join.