Rust Server Now
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Offlinechecked 22d ago · scouted since 17 Sep 2026

Staging Dev Server

Modded carbon
Join server
Evaluation – Bronze #15,489 on player hours
Players now
0/50
0% full
7-day average
0
peak –
Rank
#15,489
not ranked yet
Wiped
22d 20h
ago · 17 Sep, 07:59 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing–Uptime–Performance–Wipe hold–Momentum–
Populationno average yet –
Standing#15,489 on player hours –
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
2.28.122.57:28015
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
17 Sep 2026, 07:59 UTC
Hostname
–
First seen
17 Sep 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2633,gmrust,cs164613,ts8,^z,^y
GamegmrustGame mode Standard Rust survival is the game mode.
mp50Max players Capacity: 50.
ts8Group limit The default applies: 8 to a team.
v2633Protocol Game protocol 2633 - same version required to connect.
cs164613Build Build 164613.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code The region code is blank.
Mods and access^zModded Modded listing: plugins or settings make the difference.
^yCarbon This server uses Carbon for plugins.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Ranking of Staging Dev Server among Rust servers: what is it?

In the top – of all ranked servers, Staging Dev Server holds #15,489 for player hours over the last seven days.

02How many players are on Staging Dev Server right now?

Offline: Staging Dev Server last responded 22 days 20 hours ago.

About Server
03Version of Rust on Staging Dev Server: which one?

Version for Staging Dev Server: Rust network protocol 2633 and build 164613 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.

04Where can you find Staging Dev Server physically?

There is no region published by Staging Dev Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 2.28.122.57:28015.

05Current online status and reliability of Staging Dev Server: what is the data?

Right now Staging Dev Server shows as offline; last seen 22 days 20 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. First seen by Rust Server Now on 17 September 2026.

Tags & Lists
06What is the meaning of each tag on Staging Dev Server?

For the in-game browser, Staging Dev Server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs164613 (Build): Build 164613; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): This server uses Carbon for plugins. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07Where does Staging Dev Server show up in Rust Server Now lists and filters?

Staging Dev Server appears on the following Rust Server Now lists: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe data
08On what timetable does Staging Dev Server wipe?

Staging Dev Server does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 22 days 20 hours old.

Settings & Rules
09Map selection on Staging Dev Server: what is it?

Procedural map: Staging Dev Server uses one generated by the game.

10The rules and settings of Staging Dev Server: what are they?

You will not find a gather rate in the name Staging Dev Server. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is on.

Join Info
11What is the process to join Staging Dev Server?

To connect, open Rust, press F1, and enter client.connect 2.28.122.57:28015. You can also click Launch Rust here to open the game via Steam and join.