- Players now
- 0/25 0% full
- 7-day average
- 0 peak –
- Rank
- #15,948 ▲ 591 this week
- Wiped
- 7d 21h ago · 1 Oct, 22:37 UTC
- Next wipe
- 26d 22h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 25 on average | 0 | |
|---|---|---|
| Standing#15,948 on player hours | 30 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance235 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 591 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 22:37 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 195.201.167.33:28025
- Region
- –
- Max players
- 25
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 22:37 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp25,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp25 | Max players Slot count: 25. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build Build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 160 on averageUnranked107/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 138 on averageUnranked89/1000
- 3STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 132 on averageUnranked66/300
- 4ShockRust | Blue | NoLimitno group limit · 130 on averageUnranked264/400
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked187/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 110 on averageUnranked16/750
Briefing
quick answers, from the figures on this page01Where does (Wunders) Dev & Testing sit in the rankings?
The rank for (Wunders) Dev & Testing is #15,948 on seven-day player hours, in the top 70% of ranked servers.
02How many players are on (Wunders) Dev & Testing right now?
The current population on (Wunders) Dev & Testing is 0, against 25 slots. The average population for the last seven days is 0.
03Version of Rust on (Wunders) Dev & Testing: which one?
Rust network protocol 2634 and build 167398 on Linux is what (Wunders) Dev & Testing runs. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on (Wunders) Dev & Testing?
For the last 48 hours, average server fps was 235, with a minimum of 189. 32,255 entities at peak, counting buildings and deployables. The maximum memory used was 1,554 MB. Low fps plus a growing entity count equals lag for players.
05Location of (Wunders) Dev & Testing: where?
There is no region published by (Wunders) Dev & Testing. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 195.201.167.33:28025.
06Uptime and current status of (Wunders) Dev & Testing: what are they?
Right now (Wunders) Dev & Testing shows as online. About 3 hours ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. First seen by Rust Server Now on 13 September 2026.
07The tags on (Wunders) Dev & Testing: what do they mean?
The server browser reads these tags from (Wunders) Dev & Testing: gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): Slot count: 25; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does (Wunders) Dev & Testing appear?
(Wunders) Dev & Testing appears on the following Rust Server Now lists: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09(Wunders) Dev & Testing wipes on what schedule?
(Wunders) Dev & Testing takes a single wipe each month, the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. 7 days 21 hours have passed since its current world began.
10What does (Wunders) Dev & Testing look like on wipe day?
On average, 0 players was the busiest its recent wipes got. The latest wipe saw its peak 0 hours in.
11Map selection on (Wunders) Dev & Testing: what is it?
For (Wunders) Dev & Testing, the map is procedural at size 2,500 with seed 1234567, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12Which rules apply on (Wunders) Dev & Testing, and what settings?
The name (Wunders) Dev & Testing does not state a gather rate. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
13What is the process to join (Wunders) Dev & Testing?
Press F1 in Rust and enter client.connect 195.201.167.33:28025, or click Launch Rust here to open Rust via Steam and join.
