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Onlinechecked 9m ago · scouted since 13 Sep 2026

RM Dev Server

Modded carbon
Join server
Evaluation 61 Bronze #7,584 on player hours
Players now
0/20
0% full
7-day average
0
peak 1
Rank
#7,584
▼ 590 this week
Wiped
7d 17h
ago · 2 Oct, 02:22 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing67Uptime98Performance96Wipe hold–Momentum46
Population0 of 20 on average 0
Standing#7,584 on player hours 67
Uptime47 of the last 48 hours 98
Performance57 server fps on average 96
Wipe holdtoo few wipes seen –
Momentumdown 590 places this week 46

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

1 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
2 Oct Fri 02:22 1 running

Performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Custom map, no picture published
Map
Custom Map
Size
5000
Seed
1337
Address
194.69.160.182:28115
Region
–
Max players
20
Group limit
8, the default
Wipe schedule
–
Last wipe
2 Oct 2026, 02:22 UTC
Hostname
–
First seen
13 Sep 2026
In its own words
RAIDABLE BASES | ZOMBIES | XP/SKILLS | BOSSES | QUESTS | RAIDING NPCS EVENTS: Armored Train, Convoy, Sputnik, Junkyard Showdown, Gas Station, Contributions FEATURES: Enchants, Custom Weapons, Jet Packs, Summonable Heli & Bradley, Anti-Grub, Custom Maps, Farm Enchants, Skins, Personal Portals, Virtual Quarries, Unbreakable Minis, Kits, Vote Rewards, Virtual Backpack, Personal Recycler, Stacking Chests, Auto-Looting WHY PLAY HERE? • Progress through 15 unique skill paths including mining, raiding, farming, and more, with gather rates scaling from x1 to x5 before tea or pie bonuses. • Raid more than 300 unique NPC bases. • Defend your own base against raiding NPC attacks. • Survive nightly zombie hordes and take on unique bosses. • Complete 100+ quests and take part in story-driven server-wide contributions. • Summon Patrol Helicopters and Bradley APCs right at front of your base. • Explore fresh custom maps every wipe. • Use a 16-enchant system on clothing, weapons, and tools to build your own playstyle. • Access custom weapons like the MLRS Rocket Launcher or an M249 with double magazine size. • Use enchanted farm equipment like plots, beehives, and chicken coops with fixed stats unaffected by the environment. • Enjoy weekly skin updates, a large custom skin collection, and the ability to request skins you want added. • Use the teleport hub system and personal placed portals to travel around the map with ease. • Play with full anti-grub protection across events, monuments and regural PVE activities.

Server tags

what each tag it publishes means · mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
GamegmrustGame mode Survival in the standard Rust format.
mp20Max players Slot count: 20.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166652Build This server runs build 166652.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code The region code is blank.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01Where does RM Dev Server sit in the rankings?

The rank for RM Dev Server is #7,584 on seven-day player hours, in the top 33% of ranked servers.

02Current population on RM Dev Server: how busy is it?

Right now, 0 players occupy the 20 slots on RM Dev Server. Its seven-day average is 0 players; the peak is 1. The 48-hour peak time is 21:00 UTC, when it averaged 1 players.

Server details
03The Rust version for RM Dev Server: what is it?

Rust network protocol 2634 and build 166652 on Linux is what RM Dev Server runs. To join, your game must share the protocol; Steam takes care of updating it.

04Is the performance on RM Dev Server good?

Server fps over the last 48 hours: 57 average, 22 lowest. Entities reached 161,244 - buildings, deployables and the rest. Memory usage reached 5,533 MB at its highest. Low fps plus a growing entity count equals lag for players.

05Location of RM Dev Server: where?

There is no region published by RM Dev Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 194.69.160.182:28115.

06Uptime and current status of RM Dev Server: what are they?

RM Dev Server reports online at this moment. About 3 days 9 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.

Tags & Lists
07What is the meaning of each tag on RM Dev Server?

For the in-game browser, RM Dev Server declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Slot count: 20; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): This server runs build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does RM Dev Server show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry RM Dev Server are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Schedule
09RM Dev Server wipes on what schedule?

RM Dev Server does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 7 days 17 hours old.

10On wipe day, what changes for RM Dev Server?

The average busiest point of its recent wipes was 1 players. The latest wipe saw its peak 1 hours in.

Rules & Settings
11What map is running on RM Dev Server?

A procedural map of size 5,000 with seed 1337, generated by the game, is in use on RM Dev Server. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. The name of the map is: Custom Map.

12The rules and settings of RM Dev Server: what are they?

No gather rate appears in the name RM Dev Server. Up to 8 players can group, which is the game's default. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Join Info
13To join RM Dev Server, what must you do?

In Rust, press F1 and run client.connect 194.69.160.182:28115; or use Launch Rust on this page to connect through Steam.