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Offlinechecked 16d ago · scouted since 23 Sep 2026

Offline Multiplayer Simulation

Modded carbon
Join server
Evaluation 40 Bronze #15,465 on player hours
Players now
0/10
0% full
7-day average
0
peak –
Rank
#15,465
▲ 385 this week
Wiped
17d 19h
ago · 22 Sep, 15:26 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing29Uptime–Performance–Wipe hold–Momentum51
Populationno average yet –
Standing#15,465 on player hours 29
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumup 385 places this week 51

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
194.53.1.237:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
22 Sep 2026, 15:26 UTC
Hostname
–
First seen
23 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players The server holds 10.
ts8Group limit The default applies: 8 to a team.
v2633Protocol Game protocol 2633 - same version required to connect.
cs165217Build This server runs build 165217.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code Region code: none.
Mods and access^zModded Modded listing: plugins or settings make the difference.
^yCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01Ranking of Offline Multiplayer Simulation among Rust servers: what is it?

The rank for Offline Multiplayer Simulation is #15,465 on seven-day player hours, in the top 71% of ranked servers.

02How many players are on Offline Multiplayer Simulation right now?

Offline Multiplayer Simulation was last seen 16 days 18 hours ago and is offline at this moment.

Server Info
03What Rust version is Offline Multiplayer Simulation on?

Version for Offline Multiplayer Simulation: Rust network protocol 2633 and build 165217 on Windows. To join, your game must share the protocol; Steam takes care of updating it.

04Location of Offline Multiplayer Simulation: where?

No region is published by Offline Multiplayer Simulation. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 194.53.1.237:28015.

05How reliable is Offline Multiplayer Simulation, and is it online?

Currently offline: Offline Multiplayer Simulation; last seen 16 days 18 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. 23 September 2026 is when Rust Server Now first saw it.

Lists & Tags
06What is the meaning of each tag on Offline Multiplayer Simulation?

For the in-game browser, Offline Multiplayer Simulation declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07Where does Offline Multiplayer Simulation show up in Rust Server Now lists and filters?

Offline Multiplayer Simulation appears on the following Rust Server Now lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe data
08Offline Multiplayer Simulation wipes on what schedule?

Too few wipes are recorded for Offline Multiplayer Simulation to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 17 days 19 hours have passed since its current world began.

Server Rules
09Map selection on Offline Multiplayer Simulation: what is it?

Procedural map: Offline Multiplayer Simulation uses one generated by the game.

10Which rules apply on Offline Multiplayer Simulation, and what settings?

You will not find a gather rate in the name Offline Multiplayer Simulation. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. Valve's VAC anti-cheat is active.

Join Info
11What is the process to join Offline Multiplayer Simulation?

In Rust, press F1 and run client.connect 194.53.1.237:28015; or use Launch Rust on this page to connect through Steam.