- Players now
- 2/10 20% full
- 7-day average
- 1 peak 2
- Rank
- #10,658 ▲ 1904 this week
- Wiped
- 6d 19h ago · 3 Oct, 17:38 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 10 on average | 8 | |
|---|---|---|
| Standing#10,658 on player hours | 53 | |
| Uptime2 of the last 48 hours | 4 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 1,904 places this week | 59 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 193.252.29.253:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 17:38 UTC
- Hostname
- –
- First seen
- 3 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build Build 166652. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 235 on averageUnranked125/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 226 on averageUnranked281/2000
- 3TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 79 on averageUnranked81/100
- 4[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 76 on averageUnranked51/200
- 5Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 76 on averageUnranked32/250
- 6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 75 on averageUnranked100/100
Briefing
quick answers, from the figures on this page01Where does Rust PvE Dev sit in the rankings?
In the top 47% of all ranked servers, Rust PvE Dev holds #10,658 for player hours over the last seven days.
02Current population on Rust PvE Dev: how busy is it?
Rust PvE Dev was last seen 41 hours ago and is offline at this moment. The seven-day average is 1 players, with a peak of 2. Between the last 48 hours, 19:00 UTC saw the highest average: 2 players.
03The Rust version for Rust PvE Dev: what is it?
The Rust build on Rust PvE Dev is network protocol 2634 and build 166652, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04What is the host location for Rust PvE Dev?
No region is published by Rust PvE Dev. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 193.252.29.253:28015.
05Current online status and reliability of Rust PvE Dev: what is the data?
Currently offline: Rust PvE Dev; last seen 41 hours ago. It was up 1% of the time over the last 6 full days: 2 of 144 hours. First seen by Rust Server Now on 3 October 2026.
06How should you read the tags on Rust PvE Dev?
For the in-game browser, Rust PvE Dev declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^p (PvE): No player-versus-player combat; the world is the threat; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Rust PvE Dev show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Rust PvE Dev are: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
08On what timetable does Rust PvE Dev wipe?
Too few wipes are recorded for Rust PvE Dev to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 6 days 19 hours.
09The map for Rust PvE Dev: which one?
A procedural map, generated by the game, is in use on Rust PvE Dev.
10The rules and settings of Rust PvE Dev: what are they?
You will not find a gather rate in the name Rust PvE Dev. The game's default group limit of 8 players applies. pve is the game mode, fighting other players is disabled. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
11Joining Rust PvE Dev: what are the steps?
Press F1 in Rust and enter client.connect 193.252.29.253:28015, or click Launch Rust here to open Rust via Steam and join.