Rust Server Now
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Offlinechecked 1d ago · scouted since 3 Oct 2026

Rust PvE Dev

Modded oxide
Join server
Evaluation 31 Bronze #10,658 on player hours
Players now
2/10
20% full
7-day average
1
peak 2
Rank
#10,658
▲ 1904 this week
Wiped
6d 19h
ago · 3 Oct, 17:38 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population8Standing53Uptime4Performance–Wipe hold–Momentum59
Population1 of 10 on average 8
Standing#10,658 on player hours 53
Uptime2 of the last 48 hours 4
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumup 1,904 places this week 59

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.511.5218:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
193.252.29.253:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 17:38 UTC
Hostname
–
First seen
3 Oct 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players Capacity: 10.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Your game must run protocol 2634.
cs166652Build Build 166652.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.
Gameplay^pPvE No player-versus-player combat; the world is the threat.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

Similar servers

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Briefing

quick answers, from the figures on this page
Player counts
01Where does Rust PvE Dev sit in the rankings?

In the top 47% of all ranked servers, Rust PvE Dev holds #10,658 for player hours over the last seven days.

02Current population on Rust PvE Dev: how busy is it?

Rust PvE Dev was last seen 41 hours ago and is offline at this moment. The seven-day average is 1 players, with a peak of 2. Between the last 48 hours, 19:00 UTC saw the highest average: 2 players.

Server Info
03The Rust version for Rust PvE Dev: what is it?

The Rust build on Rust PvE Dev is network protocol 2634 and build 166652, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.

04What is the host location for Rust PvE Dev?

No region is published by Rust PvE Dev. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 193.252.29.253:28015.

05Current online status and reliability of Rust PvE Dev: what is the data?

Currently offline: Rust PvE Dev; last seen 41 hours ago. It was up 1% of the time over the last 6 full days: 2 of 144 hours. First seen by Rust Server Now on 3 October 2026.

Tags & Lists
06How should you read the tags on Rust PvE Dev?

For the in-game browser, Rust PvE Dev declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^p (PvE): No player-versus-player combat; the world is the threat; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

07Where does Rust PvE Dev show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry Rust PvE Dev are: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Schedule
08On what timetable does Rust PvE Dev wipe?

Too few wipes are recorded for Rust PvE Dev to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 6 days 19 hours.

Rules & Settings
09The map for Rust PvE Dev: which one?

A procedural map, generated by the game, is in use on Rust PvE Dev.

10The rules and settings of Rust PvE Dev: what are they?

You will not find a gather rate in the name Rust PvE Dev. The game's default group limit of 8 players applies. pve is the game mode, fighting other players is disabled. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

How to join
11Joining Rust PvE Dev: what are the steps?

Press F1 in Rust and enter client.connect 193.252.29.253:28015, or click Launch Rust here to open Rust via Steam and join.